CD Projekt Red, the developers of The Witcher 2: Assassin's of Kings, are quite keen to stress in this latest dev diary just how nonlinear and complex the narrative of their game is. PC owners of the game already know this, but in The Witcher 2 you don't really make 'good vs evil' choices; and you certainly won't be getting any character rewards for being 'the hero'.
Choices in the title aren't explicitly good or bad; they're just choices. In terms of reactive, fluid narrative, The Witcher 2 is up there with Obsidian's Alpha Protocol (in other words, it's one of the few RPGs to get choices and consequences 'right').
Watch the video (in glorious Polish, but with English subtitles), below.
The Witcher 2's Xbox 360 release is coming in mid-April.
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