I Am Alive, Ubisoft's post-disaster survival game, is six to eight hours long. That's according to the game's creative director Stanislas Mettra.
His comments came in a recent interview with IncGamers in which he goes on to explain that the constraints of releasing via digital helped focus the gameplay.
"We’ve managed to keep [I Am Alive] below the 2 gigabyte mark," said Mettra. "It became a creative constraint.
"Creative constraints are generally always a good thing as they force you to concentrate on what is essential. Focusing on the immersion and the tone of the game helps us create a main character that you actually care about.
"For example, all of our objectives make sense, our cut-scenes are focused and the architecture of the buildings has been designed with the core tone always in mind.
"All of the details that we aimed for are still there and the constraints of releasing via digital helped us to shape those. But it’s not a short game, it’s around six to eight hours long."
I Am Alive has been the subject of controversy recently after IncGamers reported on Mettra's comments that, "despite the bitching" of PC gamers, piracy means a PC version of the game would be difficult to make happen.
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