Splash Damage has updated their team shooter Brink earlier which added new features.
The latest PC version of Brink has added end game chat, a new Stopwatch results screen, VoIP sliders, a fix for invisible players, networking optimizations, and a loads od weapon tweaks. If you're running a server, that has also been updated so admins are urged to make the update. The full list of changes are as follows.
General
- Fixed invisible players sometimes (dis)appearing
- Combat Intuition no longer gets triggered by disguised players
- Flash Bangs no longer affect spectators
- Fixed being able to collide with grenades as a spectator
- Fixed drag-to still applying when enemies respawned
- Enabling cheats now disables character saving and stats reporting for that session
- Team switch delays now get reset on map restart
- Vsync is now enabled by default
- Fixed 3rd person animation when hacking as an Operative
- Fixed server/client aim issues
- Fixed dark shadow-band on narrow FOVs
- Fixed potential crash during map load on client if heavily lagged right before a map change
- Fixed potential crash if disguising on a dedicated server
- Fixed odd line appearing during some cinematics
Levels
- Fixed overtime when repairing the crane on Shipyard
- Fixed overtime not ending when Hackbox is removed on Reactor
- Fixed Container City lab door sometimes appearing closed for clients
User Interface
- Added better chat support for match results and during midtro/outros
- Added improved Stopwatch mode end-game review screen
- Added options for VOIP volume in settings menu
- Fixed navigation issues on menus with password fields
- Disabled chatting when in solo mode
- Added support for up to 4 deployable icons
- Fixed being able to click invisible filter buttons when the filters panel is collapsed
Balance
- Tweaked several weapons (full details here)
- Added body type health to Netvars for future tweaking
- Added map spawn timers to Netvars for future tweaking
Optimizations
- Optimized networking to reduce snapshot sizes
- Optimised light-rendering
- Minor performance improvement to static AO rendering
- Added conditional to sun-rendering to speed it up slightly in case of all shadow
- Fixed sunlight when indoors in Security Tower
- Added support for dummy files to improve loading times
Dedicated Servers
- No longer disconnect server if Steam connection is lost and grace period ends
- Added listClients server command
- Disabled missing mesh/sound/image warnings on servers
- Disabled character compositing on servers to reduce server size
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