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Realtime Worlds Responds To Staff Cuts Rumour


APB developer Realtime Worlds has responded to IncGamers' questions regarding the rumoured job cuts at the studio.

Earlier today, we reported on rumours that massive staff cuts have taken place at the Scottish studio. We got in touch with Realtime Worlds, who have since responded.

"Further to a press release issued on the 7th July announcing the post-launch restructure for APB and expected redundancies, the 30-day consultation period with the affected staff has ended," a spokesperson for the company told us.

"The supporting infrastructure for a game inevitably changes once released, and those staff that couldn't be redeployed to new projects in the Art, Audio, Coding, Design, Production, and QA departments have regrettably been made redundant.

"APB continues to be our primary development focus, and we remain fully committed to the game and its players," the spokesperson reassured us.

The summary appears to be that there have been cuts, but they were expected all along. Panic over?

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APB - All Points Bulletin
Game: APB - All Points Bulletin
Developer: Real Time Worlds
Publisher: EA (Electronic Arts)
Released: 15 Jun 2010
Screenshots APB Reloaded New District Image Videos APB Welcome to San Paro Trailer
 
 
 
 
 
 
 
 
 
 
0
/10
Project: MyWorld
Game: Project: MyWorld
Developer: Real Time Worlds
Publisher: Real Time Worlds
Release Date: TBC
Screenshots Project: MyWorld Screens

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