Standard Blog
Go! Filter
Login Register Password?

Vanquish Was Meant To Be Open-World


Shinji Mikami, creator of upcoming shooter Vanquish, has revealed that the original plan for the shooter was to make the game open-world.

“Vanquish was originally an open battlefield type of game, where the goal was to move around crushing enemy positions” Mikami revealed in a recent blog post on Platinum’s website.

He went onto talk about how the team soon changed the plans to make the game much more linear so they could make each level “as visually dense as possible.”

Mikami revealed the change proved a struggle for the team as adding all of the extra visual items meant it was hard for the player to target enemies.

He explained, “Upping the visual density, increasing the contrast, making the special effects especially eye-catching, throwing tons of enemies on the screen… In an environment where we were doing whatever we pleased, it became pretty obvious that there was no good way of keeping your eye on the prize – the enemies you are targeting.”

The decision was made to make the Gorgie Robots, which were originally intended to be white, red so that they showed up much more easily on the maps.

Hardware limitations also meant that the development team at Platinum had to cut down the amount of enemies that were on screen at once. However Mikami promises he was “on-board” with the decision as it also meant the amount of info being thrown at the player at once time was limited.

Vanquish will launch on PS3 and Xbox 360 and hits shelves 22 October. 

Got a news tip? Send it to the team

Comment


Add a comment using your Facebook, Twitter, Yahoo, Google or OpenID accounts.
blog comments powered by Disqus
 
Vanquish
Game: Vanquish
Developer: Platinum Games Inc.
Publisher: Sega
Released: 22 Oct 2010
Screenshots Videos Vanquish Weapons Trailer
 
 
 
 
 
 
 
 
 
 
0
/10

Latest Stuff

 

Dragon's Dogma [Review] - A JRPG with a western edgeDragon's Dogma [Review] - A JRPG with a western...
A mixing of worlds, a worthwhile exercise?

Fifa 13 [Interview] - What's new to the game? Part 1Fifa 13 [Interview] - What's new to the game? P...
Evolution is the name of the game this year, so what's improved?

Sleeping Dogs [Preview] - Undercover in an open-worldSleeping Dogs [Preview] - Undercover in an open...
Welcome to Hong Kong.

Dirt Showdown [Review] - Spin-off or spin-out?Dirt Showdown [Review] - Spin-off or spin-out?
The rally series adds a touch of destruction.

F1 Online [Preview] - Massively multiplayer online racerF1 Online [Preview] - Massively multiplayer onl...
Racer, management sim and MMO rolled into one, with a dash of DRS.

Lost Planet 3 [Preview] - Looks a lot like a rebootLost Planet 3 [Preview] - Looks a lot like a re...
It's all gone survival horror.

Ghost Recon: Future Soldier [Review] - Faux-tactical shootingsGhost Recon: Future Soldier [Review] - Faux-tac...
Does the mix of stealth and action work?

XCOM: Enemy Unknown [Preview] - Space InvadingXCOM: Enemy Unknown [Preview] - Space Invading
Can Firaxis usher in a welcome alien return?

Diablo III [Review] - Bloody hellDiablo III [Review] - Bloody hell
Was it worth the 12 year wait?

Dirt Showdown [Interview] - Crafting destructionDirt Showdown [Interview] - Crafting destruction
Producer Iain Smith talks us through the carnage.

 
 

Other Sources

Vanquish on gamrReview