Blizzard Entertainment posted a new job opening for the Next-Gen MMO, their fourth game currently in development.
The job opening is for a 3D Character Equipment Artist which requires extensive experience modeling and texturing character armor and weapons for a sci-fi or fantasy next-gen game.
Blizzard has denied several times the development of a World of Warcraft 2 Next-Gen MMO. Maybe fans should be considering to add to their speculation crystal ball the possibility of a StarCraft Online game or Blackthorne a la Half-Life 2: Deathmatch type of game.
3D Character Equipment Artist - NextGen MMO at Blizzard Entertainment
Location: Irvine, CA (Orange County, California Area)
URL: http://jobs.blizzard.com
Type: Full-time
Experience: Mid-Senior level
Functions: Art/Creative
Industries: Animation, Arts and Crafts, Computer Games, Computer Software, Entertainment
Posted: June 8, 2010
Job Description
Blizzard Entertainment is looking for an exceptionally skilled 3D character equipment artist for a team focused on next-generation massively multiplayer online games. The ideal candidate has extensive experience modeling and texturing a diverse visual range of character armor and weapons. A solid grasp of armor and weapon design, structure, color, and light for the creation of both 2D and 3D art assets is essential. The 3D character/character equipment artist must have a skill in another art task as well (illustration, modeling, texturing, animation, or concept drawing), and be well-versed in related tools -- Maya, Photoshop, etc.
Skills
Requirements
- 2+ years game development experience modeling and texturing sci-fi and fantasy character armor and weapons for next-gen art pipelines
- An exceptional understanding of visual design and a keen eye toward form, shape, structure, and silhouette with regard to modeling and texturing character equipment
- Superior eye for light, color, and detail in creating texture maps of different material types
- Self-motivation, good communication skills, and a great team-player
- Skill in one or more of the related creation tasks -- illustration, modeling, texturing, animation, or concept drawing
Pluses
- Have shipped AAA PC or console titles as a 3D character artist
- Experience with Mudbox, ZBrush, (or equivalent modeling program) and the process of converting high-poly sculpted characters into lower poly game models
- Experience with the creation of next-gen shaders and materials
- Strong foundation in the traditional arts, including but not limited to figure drawing and illustration.
- Passionate gamer with experience playing a wide range of games
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