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Blizzard Needs Next-Gen MMO 3D Character Equipment Artist


Blizzard Entertainment posted a new job opening for the Next-Gen MMO, their fourth game currently in development.

blizzard bladeThe job opening is for a 3D Character Equipment Artist which requires extensive experience modeling and texturing character armor and weapons for a sci-fi or fantasy next-gen game.

Blizzard has denied several times the development of a World of Warcraft 2 Next-Gen MMO.  Maybe fans should be considering to add to their speculation crystal ball the possibility of a StarCraft Online game or Blackthorne a la Half-Life 2: Deathmatch type of game.

3D Character Equipment Artist - NextGen MMO at Blizzard Entertainment

Location: Irvine, CA (Orange County, California Area)

URL: http://jobs.blizzard.com

Type: Full-time
Experience: Mid-Senior level
Functions: Art/Creative
Industries: Animation, Arts and Crafts, Computer Games, Computer Software, Entertainment
Posted: June 8, 2010

Job Description

Blizzard Entertainment is looking for an exceptionally skilled 3D character equipment artist for a team focused on next-generation massively multiplayer online games. The ideal candidate has extensive experience modeling and texturing a diverse visual range of character armor and weapons. A solid grasp of armor and weapon design, structure, color, and light for the creation of both 2D and 3D art assets is essential. The 3D character/character equipment artist must have a skill in another art task as well (illustration, modeling, texturing, animation, or concept drawing), and be well-versed in related tools -- Maya, Photoshop, etc.

Skills

Requirements

 

  • 2+ years game development experience modeling and texturing sci-fi and fantasy character armor and weapons for next-gen art pipelines
  • An exceptional understanding of visual design and a keen eye toward form, shape, structure, and silhouette with regard to modeling and texturing character equipment
  • Superior eye for light, color, and detail in creating texture maps of different material types
  • Self-motivation, good communication skills, and a great team-player
  • Skill in one or more of the related creation tasks -- illustration, modeling, texturing, animation, or concept drawing

Pluses

  • Have shipped AAA PC or console titles as a 3D character artist
  • Experience with Mudbox, ZBrush, (or equivalent modeling program) and the process of converting high-poly sculpted characters into lower poly game models
  • Experience with the creation of next-gen shaders and materials
  • Strong foundation in the traditional arts, including but not limited to figure drawing and illustration.
  • Passionate gamer with experience playing a wide range of games
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