Several PvP details for TERA have come to light, thanks to a recent interview with the game's producer Brian Knox.
Knox revealed that TERA's PvP will cater to those who like to play solo, in a small group or in a crowd. Duelling is available as part of the basic game, anyone on any server can challenge another player to a duel, but skirmishes between groups are also prone to breaking out.
“Groups will inevitably come into conflict with one another both on large battlegrounds and in smaller-scale skirmishes. At higher levels, players will come into contact with other player groups more and more often, so at that point you’ll see a natural move toward group or mass PvP.”
We also discovered that players will be able to wager gold against one another over the outcome of a fight, and rewards for battleground PvP will “play a role in the Federation’s political system”. Interesting.
Knox went on to deny that TERA is an equipment-based game:
“Equipment will play a big role in the game, but it’s a bit of a stretch to say that the game will be “equipment-based.” The single most important element of combat will be skill: if you’re not adept at using your character's abilities--moving around, dodging, and attacking at the right moment--then all the legendary gear in the world won’t be worth much.”
See the original interview translation at teraonline.it.
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