Mythic has released the patch notes for the latest Warhammer Online patch, v1.3.4.
The main highlights of the patch include the addition of currency rewards in scenarios and a new scenario structure, meaning some of the lesser-used ones have been removed in favour of expanding the pool of scenarios across all tiers. Many of them will return though as future weekend special events with new rewards.
Changes have also been made to Tier 4 campaigns, and the quest flow has been improved for Tier 2 of the Greenskin vs. Dwarf progresion.
See the full patch notes below:
Scenario Currency
Scenario Currency is here! You will now earn Recruit, Scout, Soldier, and Officer Emblems for completing any Scenario match. All players who participated in the scenario, on both the winning and losing sides, will receive Emblems based on their realm's final score. Emblems convert upwards at a rate of 5:1 and can be broken down from Officer to Recruit. These Emblems may be redeemed within Altdorf's War Quarters or Inevitable City's Apex for fantastic new items! Additionally, Rank 40 players will also collect Insignias which are needed for the most powerful of these new items, and may be obtained though Scenario completions, Keep captures or Keep defenses, and successfully completing stages one and two of a contested city PQ.
New Scenario Structure
The Scenario system has been restructured! Player will now participate in an expanding pool of scenarios across all tiers. We have removed several of the less used Scenarios from the game and have structured the new system with only the best of the best! If you don't see your favorite Scenario on the list, not to worry as Scenarios disabled will make a return as future Weekend Events with their own exciting rewards. Please see the full details of these changes in the RvR section of the notes.
Tier 4 Campaign Changes
Players will now be faced with a difficult decision when a city enters Captured state. Beginning with 1.3.4 the Tier 4 RvR campaign will now reset when a Contested City enters the Captured state. Players must now make a decision: Stay in the city and potentially capture the opposing realm's King, or take the battle back to the open field to prevent an all out assault on your own city?
Greenskin vs. Dwarf Tier 2 Quest Progression
Quest flow and progression within Tier 2 of the Dwarf and Greenskin lands has been improved.
General Changes & Bug Fixes
* Fixed an issue where the Cinematic button in Pre-Game was grayed out even when the cinematic movie was available. Also changed it so that if the cinematic is not present the user will be prompted to minimize the client and open a webpage to the web version of the cinematic trailer
* Fixed an issue where players summoned during a cinematic would lose control of their keyboard and mouse.
* Fixed an issue where monsters displayed at distance would not properly display their animations.
* Fixed an issue that could cause the game to stop playing sound.
* Fixed an issue where quest objects that were destroyed would continue to play their associated audio.
* Fixed an issue where world animations displayed at distance would not properly display their animations.
Combat and Careers
General Changes & Bug Fixes
* Resurrection spells will no longer be able to critically heal.
* Channeled GTAE abilities will now be interrupted when the caster is hit by a knockback.
* Fixed an issue where graphic effects for AoE abilities would sometimes not be seen by players other than the initial target of the AoE.
Items
Sovereign 8-piece bonus abilities
* Can't Slow Me Down: Fixed an issue in which this ability would reduce roots and snares to zero duration instead of granting the proper immunity.
* No Stopping Me: Fixed an issue in which this ability would reduce roots and snares to zero duration instead of granting the proper immunity.
Warlord 8-piece bonus abilities
* Fixed an issue in which the tooltip displayed an incorrect damage amount for "Taunt".
* Fixed an issue in which the absorb value was lower than intended on "Deal Wit It".
RvR
* Fixed issues with various renown bonus tooltip descriptions.
* Tier 2 open-world RVR areas and Scenario battles will now bolster players up to Rank 21.
* Tier 3 open-world RVR areas and Scenario battles will now bolster players up to Rank 31.
* Tier 4 open-world RVR areas and Scenario battles will now bolster players up to Rank 40.
* Bulwark: This ability will no longer display as a damaging ability.
* Immovable: This immunity buff will now have a unique icon.
* Unstoppable: This immunity buff will now have a unique icon.
Archtype Morales
* Rampaging Siphon: The healing granted by this ability will no longer be affected by healing debuffs or critically heal.
* Sever Nerve: This morale ability description will no longer show as a buff.
Archtype Tactics
* Jagged Edge: The effect from this tactic will no longer refresh its own duration.
Archmage
Bug Fixes:
* Fixed issues with various tooltip descriptions.
* Energy of Vaul: This ability's build time will now be affected by Tranquility.
* Forked Lancing: The Area-of-Effect portion of this ability will now fire even if the initial target defends against the attack.
Black Guard
Balance Changes:
* Feeding on Weakness: This ability will now also affect the target of the Black Guard's "Dark Protector" ability.
Bug Fixes:
* Fixed issues with various tooltip descriptions.
* Choking Fury: Fixed an issue in which this debuff would prevent morale abilities from firing while at low Action Point levels.
* Soul Killer: Fixed an issue in which this tactic would add a debuff icon on each application of "Mind Killer".
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