2K has revealed that its development team looked to third person shooters like Gears of War and Uncharted when designing the combat in Mafia II.
In an interview with IncGamers, 2K’s Denby Grace stressed that the team worked hard to make sure that all aspects of gameplay work well in the open world crime sequel.
“On a gameplay level, Mafia II really pushes the envelope,” said Grace.
“We have really honed our gun play mechanics against games such as GOW2 and Uncharted making them the benchmark we set for ourselves for our combat encounters and it shows; Mafia II really stands out in this area.”
Grace went on to say that the quality of open world titles suffers when the developer concentrates on providing a wide range of gameplay options.
“Usually in an open world game, the focus is on a really wide scope of delivering lots of stuff, more often than not to a lower quality than you’d expect in say a third-person action game,” he said.
“With Mafia II, we looked at the goals for the project and really identified what was important to the game. So, we actually narrowed our scope where mechanics are concerned and picked our battles, driving and gunplay being on top on our priority list as far as the gameplay is concerned.”
We were lucky enough to see a preview build of the game at last year’s E3 which can be found here and also be sure to find out why “no other open world city comes close” to the game world in Mafia II.
Stay tuned for the full interview with Denby Grace later this week.






That was a joke by the way.