Zelda series producer Eiji Aonuma has spilled some new details on the forthcoming Wii Zelda title.
The news comes from an interview with IGN, in which Aonuma reconfirms what we already knew: that the game would focus heavily on Wii MotionPlus integration.
The MotionPlus, as you doubtless know, allows the Wii to replicate the movements of the Wiimote perfectly - which, obviously, has some very cool applications in swordplay and archery, both of which have been confirmed by Aonuma.
"We're taking advantage of MotionPlus," said Aonuma. "It's become very natural - the movement of your arms is precisely reflected in the gameplay. Thanks to the technological advancements, we hope the gameplay can be more accessible to people."
The most interesting news revealed in the forthcoming interview, though, is that the new Zelda will not follow the traditional gameplay layout.
"We're making efforts regarding the total flow of the Zelda game," explained Aonuma. "So far, the basic flow of the Zelda games is you're exploring a field, you go to a dungeon, you conquer it and return to the field. We're looking at altering that traditional flow. That's all I can share, and I can't say more until E3 next year."
The new Zelda is expected sometime in 2010, though we're still not quite sure of the name. The teaser image we've seen - which you can see on this page - simply refers to the game as The Legend of Zelda, and shows no Master Sword, which has been pointed out by official sources. Reboot of the franchise, potentially with no Master Sword? Hmm.
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