In an interview with IncGamers, Alex Hutchinson, creative director on Army of Two: The 40th Day, stated that the game was received differently in Europe and the US.
"In America, no-one blinked at the tone, which was very interesting because it just sort of had a frat tone to it - they were just sort of jokey guys," said Hutchinson.
"In Europe there was a little bit of negativity about the tone but it's an interesting problem because then you have a big audience not liking the tone and a big audience liking the tone, so what we tried to do with the new game was split the difference and say "Depending on how you play, we'll change the jokes that they tell," so if you go around shooting the hostages and high-fiving, the jokes get a little bit more frat, and if you go around being very cautious and saving people then the jokes are a little more low-key."
Hutchinson admits that the first game didn't live up to expectations in terms of review scores.
"I agree with you in that in critical terms it didn't hit all the points that the team wanted to hit," he told IncGamers' Tamer Asfahani.
"So the goal with this one was to try and figure out why did people respond powerfully to what the first game was offering, and how can we really deliver on it? So we did a lot of stuff.
"Everything from making sure the core shooting and controls were really tight, all the way through to adding a bunch more content, three more multiplayer modes, a longer campaign, and then trying to get the tone right."
Well, it may be because we're European, but we certainly didn't get the tone of the first game. Frat humour or flat humour? Let us know what you think in the comments section below.
Make sure you check out our full interview with Hutchinson later today.
For those interested, the game is due for release on PSP, PS3 and PC on 8 January.
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