Paul Wedgwood, head of Brink developer Splash Damage, has said that PC games don't sell well enough to justify triple-A budgets.
The developer, speaking while demoing Brink at the Eurogamer Expo, said that "About two or three years ago we realised that we really wouldn't survive if we only made PC games, since purely making PC games was incompatible with our goal of making triple-A games."
"You just can't get the publisher budget to ever [use] an orchestra in London, and then go and record at Abbey Road and get the best voice actors if you're only going to release on PC, where there isn't the sales to justify that kind of work," Wedgwood explained. "Because we needed to make that transition, I started playing console games."
Wedgwood went on to mention that he was previously a "hardcore PC guy," but that when he really started playing consoles he "loved it." Glad it worked out for someone.
Check out our first look at Brink as well as the latest screens. The game will - surprise, surprise - be coming out on PC, 360, and PS3 next year.
Thanks, VG247.
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