There's no denying the Modern Warfare 2 server uproar this week has been a hot topic and Infinity Ward has responded in length outlining the reasons behind its move away from dedicated servers.
IWNET is in and dedicated servers are out and that's the decision Infinity Ward has made as part of the largest investment they have pumped into any product according to Robert Bowling's Blog. Bowling has outlined some of the key reasons Infinity Ward has moved to IWNET which include better matchmaking, smoother gameplay, premade server types with the playlist feature, private match functionality, a party system with friends lists, and cheat and hack free games.
A large portion of the community certainly thinks that these features are not enough to warrant moving away from the dedicated server platform which puts the players in control. I think we all agree that dedicated servers are great as they allow full control and customisation of game types as well as a variety of geographical locations, but does it put too much control in the community's hands?
Some may argue the community would then have the power to control the game's popularity; after all, there is nothing worse than buying a game and being annoyed at the lack of servers a few months down the line from release. There are, of course, cases when built in server browsers and company controlled servers just cause an immense amount of frustration with poor features, difficult support structures and lag.
One thing to note here, the game will sell by the bucket-load regardless of the vocal community. Modern Warfare 2 will probably prove too irresistible for shooter fans in the end and this is the biggest title for Activision this year. Will the community really boycott the game? If they are really angry at this decision they could hit Activision where it hurts, its bank balance. Time will tell.






Sorry, but I want my custom games. I want my servers with two players with sniper rifles against eight players with knives. I want knife-only matches. I want gravity-defying battles. Unless MW2 has enough customisation functionality to do everything that a server host could do through the console, this is a blow. Hell, I also like being able to go through lists and find low-ping games with a number of players that I want, a max player limit I want, and so on. Have matchmaking ranked and on official servers, sure, but I like my options. I also dislike ranks in games, but that's another story entirely.
Has anyone got a link to where they've said this has official servers, by the way? Because from what I can tell it looks more like it's just removing the dedicated server option, and then essentially making one player locally host when it hooks people up through matchmaking.
And if there are official servers and I've missed it - considering that sixteen billion people are going to buy this on launch, I have my suspicions that it's going to be far from lag-free on day one.