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 Gunnar Petzall 
StarCraft II Gets DRM

Blizzard's Dustin Browder told IncGamers DRM will be included in StarCraft II.

General ScreenshotThe hugely popular developer has previously had very few intrusive tools in their games to prevent piracy, but StarCraft II will be the first one to go in a different direction. Besides excluding LAN mode, which is one of the reasons the original game was such a success in the first place, the game will also have a mild form of DRM protection, a second new move.

In order to install the game, "you need to connect once to install the game," StarCraft II lead designer Browder revealed. A player will also either have or sign up for a Battle.net account during the installation process.

This is of course a very unintrusive form of DRM, and most fans will likely take it with a stride, as they already have a Battle.net account, or will appreciate the new Battle.net as they sign up. However, it's a first for Blizzard to require any such registration by the player, and could possibly be influence by the much more DRM-friendly Activision since the merger.

You can read the whole interview here, and also check out our big upcoming StarCraft II Single Player Hands-On Preview, new single player screenshots as well as new single player gameplay video footage.

N4G : News for Gamers
StarCraft 2

User comments

(1) Posted: 03:17 on 18 Aug 2009
made_acc_for_one_post
Did blizzard release any more information on how this DRM will work?

I have previously stated I will never buy anything with DRM. I will not buy SC2 unless this isn't actually DRM as we know it. I am so utterly disappointed as I was looking forward to SC2 immensely, and have been a regular on Blizzard's SC2 forums for over a year.
(2) Posted: 19:32 on 28 Aug 2009
Nazban
DRM Will stop all piracy! Ya umm right... I have a plan either make this have no single player and put a monthly fee on it or have us sign up with our social security numbers and make a telephone authorization system were u have to call our phone we speak to a live rep and the rep authorizes us to execute the game.

You're not going to stop piracy so quit making up more ridiculous ways to put the people who actually buy the game through and either accept it or make the fucking game pay to play. You will loose more customers but in the long run you will make more money. Blizzard hasn't seem to care about the fans playing there games since the first releases. So why would they care if they loose there real fans over an extra billion dollars a year?
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