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 Tim McDonald 
Call of Duty: World At War PC Patch Tomorrow

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Treyarch has announced that patch 1.5 for the PC version of Call of Duty: World at War will go live on 17 July.

The patch mirrors a few of the changes in the console patch and fixes a few bits and pieces, including "dog spawning in MP" which we're sure a lot of people will be very happy with, as well as mod functionality, and it will include Map Pack 2. See below for the full list of changes in the patch.

  • CO-OP hosts can now kick players from their lobby
  • Improved dog spawning in MP
  • Addressed an issue with Zombie pathing
  • Fixed an instance of the player model displaying incorrectly
  • Some unhandled exception errors have been addressed
  • Improved server browser’s refresh functionality when the Source is set to ‘Favorites’
  • Added support for CODTV
  • “cg_DrawFPS 1” now only displays FPS and cg ms/frame
  • Added RCon command "teamstatus" to display players’ team information
  • Mods: Added joinsquad script function
  • Mods: Players can now join CO-OP lobbies that are hosting map names with more than eighteen characters
  • Mods: Users can now load custom maps when the usermaps folder contains fifty or more custom maps
  • Mods: Removed the loading of duplicate assets that contributed to the ‘2048 materials’ error
  • Mods: Increased the amount of mods displayable in the Mods menu
  • Mods: Fixed a crash related to the mod.arena file

The patch should hit tomorrow, just in time for the weekend. You can see what we thought of the game right here.

N4G : News for Gamers
Call of Duty: World at War

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