Codemasters has released a video for Operation Flashpoint: Dragon Rising which offers a tantalising glimpse of the game in action.
The video focuses on Codemasters' EGO engine (last seen in GRID) and how it allows the developer to take advantage of multi-core technology in the PC, PS3 and Xbox 360.
"Everything that the EGO Engine does adds to the experience and tension of being in a serious conflict situation where one shot can kill", said Brant Nicholas, the game's senior producer.
"Using the engine’s rendering tech and customised audio systems, we can make players feel the danger and adrenaline rush of modern combat, immersing them in the battle as deeply as possible. The realism of the game and its artistic content goes along way towards that, but having tech driving the detail and effects will give players a real sense of what it’s like to have a 80mm mortar shell land 30ft away – it lifts the playing experience to a whole new level."
Codemasters has also released a new packshot, showcasing the game's new art style.
"The logo is a reinvention of the original with an updated contemporary design to reflect a news ticker style and ties to the gritty documentary style of the game’s visuals," said Codemasters' Alex Bertie.
"Dropping the ‘2’ from the logo is a further nod to the original and tightens the game’s title itself. The packaging also echoes the game’s dramatic and powerful imagery, combining mono photography of an ‘unknown soldier’, in authentic USMC uniform, with a treated in-game background. It’s a high-impact direction befitting of the game’s intense combat experience."
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