The final part of our interview with James Ohlen, lead designer on the LucasArts new MMO, Star Wars: The Old Republic, is now up for your viewing pleasure.
The interview sees us discuss the narrative which drives the story forward as well as the challenges which the development team at Bioware have faced.
Speaking to IncGamers, Olhen commented that one of the biggest challenges was getting the feel of the game right.
"In The Old Republic, you’re going to see a lot of the iconic worlds, and you’re also going to see some planets you’ve never seen before."
"It can be challenging to achieve this ideal, but our team’s making it happen."
As well as creating new and recognisable worlds for the Star Wars audience, the interaction that characters will have with NPCs is going to stay true to Bioware's companion interactions.
"If you’ve experienced BioWare games in the past, then you really know what to expect."
To find out more, check out the full interview here.
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