Developer and publisher NDOORS has announced a new turn-based MMOG entitled Atlantica Online. In the game players are on a quest to destroy the Oriharukon energy, a powerful sensor from Atlantis thatis poisoning the world. In the game players will be transported to locations such as the ancient civilizations of Hanyang (Korea), IndusValley (India and Pakistan), Mesopotamia (Iraq, Syria and Turkey) andEgypt, as well as North America, the Pyramids and Angkor Wat.
“We really strived to create a game that gaveplayers something new,” said Peter Kang, CEO of NDOORS Interactive.“Atlantica was designed to bring the gameplay that RPG and strategyfans love the most to the MMO world. Atlantica takes smarts, requiringplanning and strategy at every step.”
Features include:
The turn-based combat system offers players the chance to strategicallyplan every move of the nine characters in their group. Players can formteams of three to bring 27 controllable characters into combat. Or forsimple fights, players can preset each character/mercenary’s skill setand let the auto-battle system resolve the fight.
The mercenarysystem gives players the chance to manage multiple characters’development simultaneously. In addition to their main character,players can hire eight mercenaries each with a different class andskills. They can be obtained as an infant and raised, married to othermercenaries and even have their own children. Mercenaries’ stats willdecline as they age, necessitating the need to constantly update andupkeep the mercenary roster.
The city/country management systemadds a layer of strategic play beyond typical party level interaction.Guilds can establish control of cities and go to war with each other.They will need to plan everything from culture, commerce and industry,even down to the placement of buildings for the maximum output. Groupsof guilds can even band together to take control of countries.Controlling cities and countries allows them to obtain rare items andmercenaries.
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