Tabula Rasa may be done and dusted as far as gold status is concerned but Destination Games' has decided to slam on the brakes and delay the commercial release until the 2nd of November. The game was supposed to go live on the 18th of this month. So why the delay?
Many of you have heard my mantra for game development: "Stable, Fast, Fun. In that order." We need a little more time to make that happen.To this end we are moving our Pre-Order headstart date to 10/30/07 and our commercial service start date to 11/2/07. This short but critical amount of time will give us time to address several issues including stability and balance as well as allowing our players to test the continent of Ligo (L38+) and our major changes to crafting for a few weeks rather than a few days. Our entire development staff feels this extra time is needed as does our beta community. We feel confident that this extra time will make a difference on launch day.
That said we are excited about launching the game and moving into a "live" environment where the entire future of the AFS is ahead of us. Expect more posts from Richard Garriott, Paul Sage, and other dev staff over the next few days as they discuss plans for elder content and content updates both long and short term. One of us will also be posting to the website every Friday in order to directly address your feedback, which you can submit via the Feedback Form found here on the RGTR.com website.
See you in game as we wrap up this final leg of testing and get ready for the end-of-beta blow out!
Starr Long
It's good to see some care and attention going into the release, there is nothing worse than an MMORPG being released and it's full of annoying bugs. A bold move by NCSoft and Destination but probably the right one.
More NewsAll News ...
Comment
Add a comment using your Facebook, Twitter, Yahoo, Google or OpenID accounts.
blog comments powered by Disqus


