Headed by Alistair Hirst, former senior audio director at Electronic Arts Seattle, and a veteran team of audio producers featuring noted sound designers, composers and recording engineers from both the video game and music industries, Omni Interactive Audio provides music, sound effects and voice production services for AAA videogame titles. In addition to creating and implementing all the sound effects for Guild Wars, their credits include Halo 2 (cinematics), NHL Rivals, Men Of Valor, and The Sims 2.For more information on GuildWars, head to GWOnline.Net."Working with ArenaNet was a very enjoyable, free-flowing process," said Hirst. "The game world and creatures look fantastic and it is incredibly inspiring creating sounds for those beautiful visuals. There is a wide variety of creatures and gameplay skills, which leave plenty of room for creative approaches to the sounds."
By contracting out audio work to Omni, game companies are able to take advantage of their large team with a broad range of expertise and experience, and there is no capital overhead tied up in audio equipment and studio space.
Jeff Strain, cofounder of ArenaNet, commented, "Omni has a tremendous amount of industry experience and it really shows. They handle the entire chain of sound creation for us, from raw sound production, to actually integrating the sound into the game world. We are very happy with their contribution to Guild Wars and look forward to working together on future chapters."
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