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Football Manager Live Interview Page 2


As a manager you can level up and specialise in coaching skills, have you ever thought about introducing staff to the game? Hiring more coaches for example could result in better and quicker player development system, while hiring scouts could inform you of how your opposition play and whom they are more likely to start with and bring on as a sub.
 
General ScreenshotYes we have and this might be an avenue we explore in the future. One thing that we’ve always been keen to avoid is trying to cross over too much into Football Manager Territory. FML is very much a different experience but that said I think there are a few things from FM that would work well and I think having some staff might be one of them. I think some FML players miss the assistant manager feedback and scouting and coaching reports so watch this space.
 
Why did you decide to change the skill learning times? While it does result in your specialising in certain categories surely it means players are missing out on whole classes of skills?
 
We’re trying desperately to promote specialisation. We have this long term vision of managers being able to sell their expertise in-game so the top skilled physios can rehabilitate a player from another team much faster than they could do themselves but obviously this would come at a price. The top skilled scouts could check out a player and provide a report for someone who doesn’t have the right level of skills. We could even have a scenario where those people who have specialised in finance can loan other teams money. Allowing teams to work together and not just against one another is our key objective here. The changing of the skill times and gradients was the first phase in making this dream come alive as before it was too easy to become a jack of all trades and a master of none.
 
Why did you decide to introduce the fantasy player Game Worlds? Surely people want to play with their own created dream teams consisting of real life players?
 
The fantasy GW was aimed at our most ‘hardcore’ of  players pre-reset who told us that they didn’t want to play with real players but instead liked and loved the challenge of playing with a bunch of unknowns. This has long been a feature when starting a game in FM so it’s a natural evolution for FML to allow this choice.
 
Have they proved popular since the re-launch?
 
For those who opted into this GW pre reset they are really popular. As it stands right now we’ve not no immediate plans to be launching any new GW’s in this mode and instead we’ll be concentrating on our other type of GW – Returning Stars which uses real life players.
 
General ScreenshotWill we see any more Game Worlds introduced to Football Manager Live in the near future?
 
Yes, we’re going to be concentrating on trying to grow our subscriber base slowly and as part of this we will be looking to launch more GW’s this summer that coincides with the world cup and some PR activity. The release of the 3D match engine should be the catalyst for a few more worlds to open.
 
Have you ever thought about adding a FML Store? With micro transactions allowing players to purchase premium content whether than be special stadium stands or specially designed kits?
 
I wouldn’t say we’ve thought about it too much for FML but that is not to say we’re not keeping an eye on this and the social networking sphere. Micro transactions seem to be an avenue that more and more Western publishers and developers are exploring so it will remain something we monitor.
 

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Football Manager Live
Game: Football Manager Live
Developer: Sports Interactive
Publisher: Sega Europe
Released: 22 Aug 2008
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