Standard Blog
Go! Filter
Login Register Password?

IGTV: Crackdown 2 Interview Page 2




How different and how difficult is it to create an open-world game? Narrative isn't the strongest point of the game. It's the diversity of the game modes that make it a good game. With more narrative driven stories, do you think Crackdown is going to lose something by not having that?

Crackdown 2JC: We don't really talk about narrative. We have a narrative there for people to discover, so you find out more about the Agency and you find out more about the key components and the background to the world, but what we don't do is we don't sit people in front of cinematics and go “listen to this bit of story now.” We don't do cutscenes. We've never liked them. To us, it's about having an engaging experience where the player gets to choose what they want to know about the world. So if they find pickups that describe more of the backplot, they can listen to them on their own time, rather than forcing them down this route of 'break the gameplay, watch the cinematic.' To be honest, all I did in Crackdown was skip them, and it's not very satisfying.

But narrative in general is hard to do in open-world, if you're truly open-world. I think you've got that choice. You either are open-world, where you are completely freeform, or you try to put in narrative, and narrative means you have to go down a path. It's a linear path.

Interesting you say that, as there are other open-world games this year like Just Cause 2 – probably your biggest rival - and Red Dead Redemption, which is a different open-world game. But I think something it suffers from is... for example, how big is your game world?

JC: [Laughs] I can't actually remember how big our is, in metres or anything like that. It's three major territories and it takes a long time to drive around them, it takes a long time to drive across them...

Are you going to get lost?

Crackdown 2JC: I don't think so. The great thing that we've got in Crackdown is that we've got this focal point of the game – the Agency Tower is always in view in the entire world, so you've always got this point of reference. And people familiar with Crackdown will recognise parts of buildings and recognise the road layout and things like that, but it's a whole new world to play in. New buildings that have been created, and there's bits of the world that have been destroyed by Freaks, so all of that is completely open to new explorative gameplay. Finding your way around in that, I think the advantage we've got is that we always remember we're a videogame, as well. You can kill yourself and respawn anywhere you've captured, so if you get lost you can get back to a place you know you were. There's always these points of reference in the sky - big skyscrapers and the Agency Tower – so that's something that we always keep in mind. We want to create this believable world, but we also know we're a videogame and we want to be able to address those problems that people might have with it.

Sequels are always great because they address big problems. Most sequels do that. Second games are usually brilliant. Is there anything you've missed from this title that you wish you'd added or had time to put on, and will that appear in Crackdown 3, maybe?

JC: [Laughs] There's an absolute tonne of stuff we've missed. What we started out with in Crackdown 2 is naturally different to what we end up with, but that's a natural side effect of the development. And then there's a lot of stuff that we'll retain for DLC that'll become apparent in the future, and a lot of stuff that happens in Crackdown 2 that were ideas in Crackdown 1, so undoubtedly, there is stuff that we have on the design board, if you like, that -

What's the biggest thing, for you, that you've dropped that you wish you hadn't dropped?

JC: Unfortunately it's something I can't talk about -

Oh come on!

JC: It is a game mode. It's a complete game mode, but we can't talk about that yet. So that's a bit of a shame to see that.

Any plans to...?

Crackdown 2JC: Yeah, there are plans. We want to do it. But it depends on relationships, business alignments, and release schedules, and all that kind of thing. That's the unfortunate back-end of the games business – that it is a bit of a business and you have to make strategic decisions like that. They're difficult decisions; we have to make them for the best purposes. The benefit we have is that we still know we end up with a really, really great game experience anyway.

Crackdown 3. Would that be set in the same place?

JC: If we get to do Crackdown 3, it'll be something very special and I can't say anything more than that. It'll be somewhere new.

So you're going to hold onto this IP?

JC: I hope we do. I really hope we do. We feel that it's ours to keep now, so it's good.


Comment


Add a comment using your Facebook, Twitter, Yahoo, Google or OpenID accounts.
blog comments powered by Disqus
 
Crackdown 2
Game: Crackdown 2
Developer: Ruffian Games
Publisher: Microsoft
Released: 06 Jul 2010
Screenshots Crackdown 2 Deluge Image Videos Crackdown 2 Launch Trailer
 
 
 
 
 
 
 
 
 
 
0
/10

Latest Stuff

 

Dragon's Dogma [Review] - A JRPG with a western edgeDragon's Dogma [Review] - A JRPG with a western...
A mixing of worlds, a worthwhile exercise?

Fifa 13 [Interview] - What's new to the game? Part 1Fifa 13 [Interview] - What's new to the game? P...
Evolution is the name of the game this year, so what's improved?

Sleeping Dogs [Preview] - Undercover in an open-worldSleeping Dogs [Preview] - Undercover in an open...
Welcome to Hong Kong.

Dirt Showdown [Review] - Spin-off or spin-out?Dirt Showdown [Review] - Spin-off or spin-out?
The rally series adds a touch of destruction.

F1 Online [Preview] - Massively multiplayer online racerF1 Online [Preview] - Massively multiplayer onl...
Racer, management sim and MMO rolled into one, with a dash of DRS.

Lost Planet 3 [Preview] - Looks a lot like a rebootLost Planet 3 [Preview] - Looks a lot like a re...
It's all gone survival horror.

Ghost Recon: Future Soldier [Review] - Faux-tactical shootingsGhost Recon: Future Soldier [Review] - Faux-tac...
Does the mix of stealth and action work?

XCOM: Enemy Unknown [Preview] - Space InvadingXCOM: Enemy Unknown [Preview] - Space Invading
Can Firaxis usher in a welcome alien return?

Diablo III [Review] - Bloody hellDiablo III [Review] - Bloody hell
Was it worth the 12 year wait?

Dirt Showdown [Interview] - Crafting destructionDirt Showdown [Interview] - Crafting destruction
Producer Iain Smith talks us through the carnage.

 
 

Other Sources

Crackdown 2 on gamrReview