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Star Wars: The Old Republic Interview Page 2




You mentioned the story, the full voice acting and so on and so forth. Historically with MMOs a lot of players skip over this stuff just to get on with the quests. Are you worried that you're going to be working on all of this in vain, or do you think people are actually going to pay a lot of attention to it?


Star Wars: The Old RepublicNo, I don't think so, and here's the reason why. Up until now most storytelling in MMOs has been basically done through a single method, and that's – a text blurb shows up on screen in front of a character who's just standing there waiting for you to come and, you know, give you a quest to kill 12 things. And the fact is, that's not very compelling. Like, have you ever read a book where that happens, or seen a movie where two – no, no. Story is something that unfolds over time, where you meet characters that are interesting, where you develop relationships with them, and that's what we're trying to do in this game, and I think that's going to get people into it. And the fact that it's fully voiceovered and that they have facial animations – they feel like real characters that you want to interact with. The reason people skip over it, and I skip over it myself when I play MMOs, is it's just that it's not very compelling. It's hard to tell a story in a text blurb that pops up in front of someone. It's much easier to tell a story when you have a character that is fully animated, fully developed, and that can develop over time.

One thing that MMOs also tend to – well, one very important point with MMOs is the endgame, and with the focus on story, has it been difficult coming up with the sort of content that's going to keep players going after they hit max level?

Nope, not at all. Obviously the endgame of our game is very important and something we've put a lot of thought into, but at the end of the day, there's a lot of different ways to do endgames. You know, you have your battlegrounds, you have your endgame raids... I can't go into detail on how we're doing it, or if we're doing those things, or in what form they're going to be coming, because we're still working on that and developing it, but in no way does us focusing on story in any way challenge us in that area. In fact, in some ways, the fact that every single one of our classes has his own unique story, that's going to allow players to go back and start the game, and have a much different experience than they would in another MMO. I think that's going to add to the replayability in a way that you haven't seen before.

Just to give one example, if you were to play a Jedi Knight on the Republic side, and then if you were going to play the Bounty Hunter on the Imperial side, it's actually like two different games. None of the story content, none of the combat – none of it's shared. So you essentially have just played two different MMOs.

With regards to the different classes, then, have you managed to differentiate between the powers and give them a lot of different effects, or is it more in the sense that a lot of classes will have a ranged attack that does X damage, a ranged attack that stuns for X seconds and so on, or have you really managed to differentiate between them a lot?

We were really crazy, so we tried to differentiate them quite a bit from each other. The way we approached them is we took each class as essentially an analogue from the movies – the Bounty Hunter is based off Boba Fett; the Sith Lord is based off Darth Vader; the Jedi Knight's based off of Mace Windu or Luke Skywalker; the Smuggler, Han Solo. So we take a look at those characters and look at what a player wants to do. Like, a player who wants to be a Han Solo-type character – what does he want to do in the game? What does he want to be able to do? And we based the abilities off that, so we kind of went from a top-down approach. So each character class has different abilities from the others. They're quite a bit different in terms of what they do in combat.

You've mentioned the stealth system, the cover system, and bits and pieces like that which really do mix up the characters. Are there a lot of other surprises like that in there that'll really change the way the game is played?

Well there's gonna be a lot of surprising abilities that are pretty cool. *grins* Like, some of them we haven't shown off yet. One of the things that a Trooper can do is he can call in an orbital strike, basically from space, and the laser comes down and blows up his enemies. Which is something that when you're a Trooper, and you're going up against guys with lightsabers and force powers, you need a lot of cool technology to make up for that, so there's going to be a lot of things like that, that get revealed later on!

With regards to the classes again, you've finally announced the last two classes today. Now that means that there are four Force-using classes in the game, and four that aren't. Why did you feel the need to put so many Force-using classes in there?

Star Wars: The Old RepublicOne thing is the Jedi and the Sith are just going to be the most popular classes - at first - because everyone wants to be a Jedi, everyone wants to be a Sith. And we didn't want everyone playing the exact same class, so we wanted to allow for essentially two Force-using classes for each faction, so that we kinda split up what classes are being played. As well, there's a lot of different styles of Jedis that you can be. You can be a Jedi that's a guy who just jumps into combat and is a damage-dealer or a damage-taker, and then there's the Jedis like Yoda who like to stay at range and use telekinetic abilities. The Jedi Consular and the Jedi Knight are different in that one is more of a ranged Jedi, more support, who's using telekinetics. The other's more like a Mace Windu - get in there and kick everyone's butt with his lightsaber.

One other thing, then. MMOs traditionally never really end – there's always expansion packs, and so on. With a story-focused game, can we assume that you've left threads open for expansions, extra areas, extra bits to the story?

Yeah. The way we've looked at it is, essentially this first game is like the original trilogy of Star Wars. So each class has multiple story arcs, and those arcs have endings. However, if you know the Extended Universe of Star Wars you know that after Return of the Jedi, in the novels and the comic books, Luke, Leia, and Han's stories – they continue. So essentially that's the way we feel. You're going to have a really epic, awesome ending when you finish your class story arc in this game, but that doesn't mean that your character can't continue. It's just like the comic books. In comic books, there's always a new challenge that comes up. *grins*


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Star Wars: The Old Republic
Game: Star Wars: The Old Republic
Developer: Bioware
Publisher: EA (Electronic Arts)
Release Date: TBC
Screenshots Star Wars: The Old Republic Videos Star Wars: The Old Republic - Coming Up
 

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