Dan Webb, Xbox 360 Achievements: It's harder to free run, I think, with the slanted roofs rather than the setting of the original, but I think that's part - it's another challenge in the game.
Jake Reardon, Xbox Canada: Yeah it looks beautiful, really good draw distance. You can really see the intricate architecture in the cities and just climbing stuff's fun, and that was what I liked about the first one. Except it seems like they've made it a little more challenging - you have to kind of pick your spots or you're going to jump off and kill yourself, which is not good.
PD: The first scene when you grow up, when you climb up with your brother on the church, and then you see Florence - it's really nice.
DW: Even if you just stop and look around at all the statues, and they've been beautifully rendered. I mean the textures are great. There's no more beggars around so they won't knock you and punch you. It just seems to be a lot more alive. The people are doing different things this time around, and you'll just walk down the street and it feels like it's a city, rather than just people walking, kind of thing.
RW: A lot of people didn't really like the combat in the first game. I mean, I did, and it's kinda more of the same again. I like that you can grab weapons now and there's lots of weapons to find, and you can also buy stuff, like you can upgrade your armour and your weaponry as well, which is going to add a lot more depth to the combat. When you start buying stuff and building up your arsenal it's going to be pretty spectacular, I think.
SP: Actually, when we think about the Italian Renaissance we very often have this image of painting and architecture. That was there and was very important but it's really a time of war, a time of crimes, and politics were basically murdering people very often. So we've got this gruesome time period that we want to exploit.
FR: We just try and we visit some major events that occurred around the time, so probably, in Florence you may know that Lorenzo de Medici was... they tried to kill him, and that didn't work, but no-one knows why it didn't work, and obviously we may have an idea as to what happened exactly, and you may have something to do with it, so this is the extent of the political aspects of the entire thing.
SP: We worked with historians who checked our work at several moments. It could be the script, could be the architecture. Of course, the events, to make sure that we get the essence of the political events.
FR: The flying machine that da Vinci has actually invented could not work, and does not work, but we created a new, different version, based on the Assassin's Creed story, that actually is able to fly.
SP: We worked very hard with people in Italy to make sure that everything we do makes sense and sounds really real. There is nothing in the game that everybody can do is playing in Italian. I think our Italian version is great. Brilliant.
DW: I mean I've been playing it for about an hour and a half, two hours now, and I've not done the same mission type twice.
TA: Co-op? DLC? Multiplayer? Are we going to hear anything about this?
FR: We haven't made any plans, we haven't announced anything, we are looking at many different things for the continuation of the brand. Whether it's Assassin's Creed 3, whether it's Assassin's Creed 2, I know that we really want to actually support this game and support this release. Post-release we'll have many different plans and I'm sure you'll hear more from us when we have something ready to announce.
BL: Is multiplayer an interesting path for Assassin?
SP: This franchise has a lot of potential. The Animus allows us to do anything we want, whether it's talking about multiplayer, whether it's talking about additional missions, whether it's talking about additional content - whatever it is, the Animus is a perfect tool for that. What are the plans for the coming years? We'll let you know in a few months.
BL: I think in a future iteration, we will need to ask ourselves the question of what we want to do with this. I personally think that we will keep this strong solo experience, but we must not overview or underestimate what we can do with online functions.
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