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Defense Grid: The Interviewing


Following our review of the fandabulous Defense Grid: The Awakening, we tracked down a couple of the men behind the game - Michael Austin, founder and CTO of developer Hidden Path, and Jeff Pobst, founder and CEO of developer Hidden Path - and refused to let them through our network of towers until they answered our questions. What follows is a transcript of that fateful questioning. It is Defense Grid: The Interviewing.

Defense Grid has been incredibly well-received by the press and the public alike - not least by us. I take it you've been pleased with the response?

Defense Grid: The AwakeningMichael Austin : Yes! The games industry can be tough, and it’s really a great confirmation that we went in a good direction. I think I probably grumbled a bit when I was spending long nights running the same levels over and over to tweak them, but it’s completely worth it now. *grins*

One thing we should touch on is the price discrepancy. What's the reasoning behind the price difference between the 360 and the PC versions, and considering the 360 game is not only cheaper but adds in the exclusive Borderlands expansion for free, are you expecting PC sales to drop off a bit because of it?

Jeff Pobst: There are different sensitivities about price we have to pay attention to when we release a game through different channels. Today, one can purchase Defense Grid on Xbox LIVE Arcade, on four different PC downloadable channels (Steam, Direct2Drive, Greenhouse, and Wild Tangent), and at worldwide retail on the PC with our publishing partner Aspyr. Because of all of the agreements and relationships we have we can't arbitrarily change price points quickly. Expect price changes over time including certain sales and promotions that we will be a part of on the PC side of General Screenshotthings.

I know you've said before on the official forums that, for the time being at least, Borderlands is going to be 360-exclusive. Can we expect more content coming for the PC (or, for that matter, the 360) and, if so, any hints on whether we'll see new maps, new towers, or...?

JP (right): We're excited about opportunities to make additional content for all players on all platforms. The Borderlands pack is something that is only on Xbox right now and that will stay that way for some time, but yes, keep an eye out for future announcements of new content options to players of Defense Grid.

Moving on a bit, then. Tower defence is a relatively new genre, as these things go. Why did the team decide to make what was - if I'm not mistaken - one of the very first commercial tower defence games, and how did you go about making sure it was worth the fee considering many are free?

MA: Well, some Flash tower defense games had circulated around the office and several of us became hooked. A few months later, we were brainstorming on ideas of what we should make, and it came up. Why not take something that is really fun when it’s poorly balanced with bad graphics and really polish it up? We went through I think 50 or 60 tower defense games, and saw that there were common problems - the towers weren’t all useful, upgrades weren’t a real decision, it was boring if you were good, or too difficult if you were learning. Our idea was that if we could really spend Defense Grid: The Awakeninga lot of time on the pacing and gameplay, take the best parts of existing games and add our own unique elements, and bring the graphics up to make the world more immersive, we’d have something special.

Hah. Being that some of you became hooked, what do you think it is that makes tower defense as appealing and addictive as it is?

MA: That’s a great question - here are some of my theories (in no particular order.)

  1. It’s a great mix of action and strategy – you get the action game explosions and tension, but your actual decisions are slower. You don’t have to be a twitch gamer to be able to enjoy a frenetic and tense battle.
  2. It's protection - you aren't just saving yourself, you are trying to protect something that can't protect itself. I think this is nuanced, but important.
  3. It's a puzzle sandbox - there are many ways to solve the same problems, but it's still challenging to find the solutions. There are also lots of ways to play. In Defense Grid, for instance, you can just try to get past the level, or you can try to beat the level but keep all your cores, or you can go for the high score. Each has completely different rules and styles of play and challenges.
  4. It's investment - when you place fortifications, they stick around. It's kind of like a sim in that regard. Your decisions have an influence on everything else for the rest of the map.


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Defense Grid: The Awakening
Game: Defense Grid: The Awakening
Developer: Hidden Path Entertainment
Publisher: unknown
Released: 25 Aug 2009
Screenshots
 
 
 
 
 
 
 
 
 
 
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