Skip to main content
 

Interview: Turning AoC Around
 Bill Vaughan 

Age of Conan: Hyborian Adventures pcgamestore buynow
Download Price
£12.99
$19.98
€19.99

We recently contacted FunCom to find out just what was involved in turning Age of Conan around after the less-than-perfect launch last year.

Age of Conan was a highly anticipated game, seen as a possible contender for World of Warcraft's MMORPG crown. However, a number of setbacks including delays on launch day, performance issues on lower spec machines and a lack of content immediately after launch had players leaving the game after a short period. Despite good initial sales, Funcom had to merge several servers, and rumours of the game's poor subscription retention were rife.

However, recently we've seen a tremendous amount of work go into Conan, and with the recent release of update 5, the game is looking stronger than ever.

Age of Conan: Hyborian AdventuresWe contacted Funcom's Erling Ellingsen to find out what troubles the company faced after launch, and what the company had to do to get the game back on track.

What went wrong with the launch of Conan and, with hindsight, what could you have done to prevent it?

Actually, the launch of Age of Conan was a huge success both in terms of sales and technical performance. We shipped a huge amount of copies and became the best-selling MMO of 2008, and in terms of attention it was a brilliant success. Of course, that's not really what determines if an MMO had a successful launch or not, so we were also very happy to see that we had very few, if any, of the technical problems that usually arises when launching an online game of this size. People flooded onto the servers, people had a lot of fun, and I think everyone - both developers and players - walked around in a state of bliss for quite some time after launch. So apart from a game engine that unfortunately had performance issues for some players - particularly among players with lower computer specifications - after launch, we believe the launch itself went very, very well.

Age of Conan: Hyborian AdventuresHowever, we did not live up to the expectations in terms of content and advanced features. There were content gaps in the game, particularly at higher levels, and advanced features such as sieging and city building were simply not good enough. It took a while for players to get to that point, and when they did, we met some significant challenges. We realized that, we listened to the feedback we got, and our developers went into a period of intense work on the game post-launch. In the few months after launch the game things really started to improve, and now, after a whole year of massive updates, I think most players will agree to the fact that it almost plays like an entirely different game. We've also had to go back and radically change core design decisions - such as the non-item-centric nature of the game, just because it didn't work well enough for players over time. This wasn't a bugged feature, it worked exactly as we designed it, but it's one of the things that just didn't work out well over time and so, recently, we revamped the whole thing!

Can you describe the problems you faced immediately after launch and what you did to combat them at the time?

Age of Conan: Hyborian AdventuresI think that's pretty much answered in the answer above, but let me go into a bit more detail. One problem we faced immediately was that Age of Conan ran very well on high-end machines, but many players without those kind of systems had an experience where performance simply wasn't good enough. There were also memory leaks and other issues that we had to correct in the client, so a lot of the work we did after launch was simply working on improving the performance and getting rid of the most significant bugs. I think this is something we handled relatively quickly, and soon after launch the game's performance had improved significantly across a wider range of systems.

N4G : News for Gamers

Related Info

Age of Conan: Hyborian Adventures
Developer:Funcom
Publisher:Funcom
Release:01 May 2008
Got this? add to collection
PC

User comments

(1) Posted: 14:59 on 14 Jul 2009
Elly Davis
The amount of work in the updates and improvements since release has been impressive, they must have been working incredible hours and pushing themselves to the limit. 10 out of 10 for effort.

I *might* give it another whirl.
(2) Posted: 15:31 on 14 Jul 2009
Paul Younger
I agree. It's been a while since I last logged into AoC when I was tinkering with interface moding and the game appears to be turning into the original Funcom vision after a shaky start. Kudos to them for digging in.
(3) Posted: 09:27 on 16 Jul 2009
brent847
part of the problem is they didnt listen to their beta testers and got lazy prety much like the auto industry, the gaming idustry has lost the ability or the will to be innovative, they keep shoveling different versions of the same theme parks and quite simply people are tired of it,, and throw in poorly designed proformance and its a recipie for this kind of diaster. now funcom is doing damage control after the ship has hit the reef, I wouldnt be suprised to hear they got stealth promoters out there posting propaganda.
WAKE UP GAMING INDUSTRY!!! EVOLVE OR DIE!
(4) Posted: 10:39 on 16 Jul 2009
Luke Kneller
oh that reminds me, do they have the "stealth" aspecs sorted yet?

No point trying to ninja about as all NPCs see you as soon as you attack no matter what.
(5) Posted: 15:06 on 17 Jul 2009
Varkan
Lol, i wonder does he believe in his words or just gets paid to say them. AoC was not a success story - it is a biggest flop of MMORPG. They had close to 1 million of active subscribers and now they are down to less than a 100k ( that's why servers were merged together). A lot of people could not even start the game for first month. The ones who started had a very big chance to get error 11 - disconnected and were not able to login for 24 hrs after that. So many bugs lived for 2-3 months. And i am not talking about little things ( or even such important thing as class balance), i am talking about game breaking stuff like PvP invuls and such. Update 1.05 did not improve a thing - just ruined games stability. But hey, don't trust me, see it for yourself on AoC forums. Thats how i will remember AoC - lots of bugs, lags and total ignorance of FunCom to address those things immediately. Aion will tank whats left of it and soon it will be another AO - game with great potential that never had a chance because of FunCom.
please register or login to comment.
gamesbasesment PCGamestore.com

Popular Stories This Hour

Latest Comments

Game Releases

Most...