- Mass Effect 3 [Interview] - The personal RPG
- Can it ever met expectations?
- Author: John Robertson
- Date: 08 Feb 2012
- What is Smash 'n' Survive? [Interview]
- Vehicular destruction and the Indian gaming scene.
- Author: John Robertson
- Date: 03 Feb 2012
- Ghost Recon: Future Soldier is about a 'spec ops experience' [Interview]
- Stand out shooter?
- Author: John Robertson
- Date: 30 Jan 2012
- The how and why of UFC Undisputed 3's gameplay changes [Interview]
- Ground and pound.
- Author: John Robertson
- Date: 25 Jan 2012
- Hitman's gameplay is changing with Hitman: Absolution, here's why [Interview]
- Game director Tore Blystad talks us through the changes and the reasons behind them.
- Author: John Robertson
- Date: 11 Jan 2012
- Alan Wake's American Nightmare and the Future of Digital Distribution [Interview]
- Binary domain.
- Author: John Robertson
- Date: 06 Jan 2012
- Ridge Racer Unbounded: The Creation of Destruction [Interview]
- Producer Joonas Laakso talks us through track editing and making things 'kick-ass'.
- Author: John Robertson
- Date: 14 Dec 2011
- Getting dirty with the Skullgirls [Interview]
- We talk all female fighters with the game's designer and community manager.
- Author: John Robertson
- Date: 07 Dec 2011
- The gameplay of I Am Alive [Interview]
- How to build a survival story.
- Author: John Robertson
- Date: 30 Nov 2011
- The business of I Am Alive [Interview]
- We talk digital, production and the PC version with creative director Stanislas Mettra.
- Author: John Robertson
- Date: 26 Nov 2011
- How to make WWE 12 as crazy as the 'real' thing [Interview]
- We talk to WWE 12 game designer Bryan Williams about bringing choke slams and belly-to-back suplexes to the digital realm.
- Author: John Robertson
- Date: 25 Nov 2011
- Kitase on how Western influences and Japanese mythology have shaped FFXIII-2[Interview]
- We chat to Yoshinori Kitase, the legendary and long-time director of the Final Fantasy series.
- Author: John Robertson
- Date: 18 Nov 2011
- How do you Re-imagine Syndicate? [Interview]
- EA talk history, campaigns, co-op and PC gamers.
- Author: John Robertson
- Date: 09 Nov 2011
- The Making of Uncharted 3 - Part 2 [Interview]
- Naughty Dog talk the cruise ship level, the Uncharted movie and gunplay.
- Author: John Robertson
- Date: 04 Nov 2011
- Grappling with Guacamelee [Interview]
- Drinkbox talks Mexico, metroidvania and making indie games.
- Author: Peter Parrish
- Date: 03 Nov 2011
- The Making of Uncharted 3 - Part 1 [Interview]
- In-depth and behind the scenes.
- Author: John Robertson
- Date: 31 Oct 2011
- Designing a magical world: Skyrim
- A world of dragons.
- Author: John Robertson
- Date: 19 Oct 2011
- Dark Souls: The difficulty, the design and the sequel
- We chat to From Software.
- Author: John Robertson
- Date: 16 Oct 2011
- Arkham City is not a sandbox game, so what is it?
- Streets of Gotham.
- Author: John Robertson
- Date: 03 Oct 2011
- PvP and Strongholds: The world of Dawn of Fantasy
- Orcs and that.
- Author: Paul Younger
- Date: 30 Sep 2011


