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Hellgate London Developer Chat
 Paul Younger 

Earlier this evening Flagship Studios held their first developer chat since Hellgate: London was released at retail. The game has not exactly had a smooth ride since it was launched so Flagship were on hand to discuss current issues as well as future updates to the game which are due in the coming weeks.

IncGamers dropped in to find out what Flasship has been up to since the game hit the shop shelves and a full transcript of the chat can  be found on Hellgate: IncGamers. Here's a snip:

Most online games that make you purchase the game before subscribing come with a free month of subscription. Why haven't you embraced this ideal with Hellgate: London? I think it would be a good idea to do it for this month and extend the founders offer another month, since subscribers don't yet know what they're getting for their money. How are we to know that we want to pay 150 dollars for a permanent subscription?

Bill Roper: Most online MMOs don’t let you play for free past that first month. Hellgate: London let’s you play for free as long as you want. If you want to see if you like the game before subscribing, play for free for as long as you like. We don’t limit you like the games you’re noting.

Maybe it would have been simpler if we would have just made a game with no single player or free online play, given players a month 'free' with their $50 purchase and then charge $14.95 a month. We tried to give everyone something - free online play, a way to get new content by subscribing, and all while charging a lower monthly fee.

We have extended the Founder’s offer through the end of the year, and if we think it will help people who are on the fence, we can always extend it further. We’re just very focused on getting people the play experience they are asking for on both the free and subscription sides right now.

N4G : News for Gamers

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Hellgate London

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