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Wanted

"The Wanted video game will feature intense third-person action, taking combat to a new level with iconic moves — such as “curving bullets” and “Assassin Time” — drawn directly from the film, as well as an innovative, multi-layered cover mechanic"

Publisher: Universal Pictures Digital Platforms Group
Developer: GRIN
Released: 13 Nov 2009
Genre Strategy
Platform

Universal Pictures Digital Platforms Group (UPDPG) is creating a video game based on Universal Pictures’ blockbuster action-thriller Wanted,starring James McAvoy, Morgan Freeman and Angelina Jolie. The game willbe published worldwide by Warner Bros. Interactive Entertainment and isbeing developed by renowned game developer GRIN, best known for itswork on the Tom Clancy: Ghost Recon Advanced Warfighter series and the upcoming Bionic Commando. The film, which was released on June 27, 2008, has earned $192 million in worldwide box office to date.

Basedupon Mark Millar’s graphic novel series and helmed by stunningvisualist director Timur Bekmambetov — creator of the most successfulRussian film franchise in history — Wanted tells the tale ofone apathetic nobody’s transformation as he is introduced to a new lifeand new powers that he never knew existed. With the film’s successfulrelease, the world has been introduced to a hero for a new generation:Wesley Gibson.

“Wanted is a film with a fantastic visual style,an in-your-face attitude and edge-of-your-seat action sequences, andmoviegoers around the world have resoundingly embraced it,” said BillKispert, Vice President and General Manager, Interactive, UniversalPictures Digital Platforms Group. “From the time we read the script andsaw the film’s pre-visual material, it was clear that Wanted wasa powerful property – one that was well poised to deliver an engaginggaming experience. We look forward to working closely with the film’screative team to extend Wanted’s mythology and to expand the storybehind the Fraternity of Assassins.”

The Wanted video game willfeature intense third-person action, taking combat to a new level withiconic moves — such as “curving bullets” and “Assassin Time” — drawndirectly from the film, as well as an innovative, multi-layered covermechanic. The storyline of the game will pick up where the movie leavesoff, providing fans with another chapter to explore both Wesley’sjourney into becoming an überassassin and the epic fiction of theFraternity.

       
03 Apr 2009 03 Apr 2009
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