"SimCity Societies introduces an all-new, revolutionary feature set for players to combine buildings that..."
| Publisher: | EA (Electronic Arts) |
| Developer: | EA |
| Released: | 31 Oct 2007 |
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SimCity Societies introduces an all-new, revolutionary feature set for players to combine buildings that will produce or consume new kinds of resources called “social energies.” How you mix and match these resources – industry, wealth, obedience, knowledge, devotion, or creativity—determines the social energy of your city. Will your city be happy and creative, spiritual and knowledgeable, will it be wealthy and powerful or obedient and fearful? Its fate is in your hands!
Not only will players be able to build from any or all energies, but the cities will look and behave differently depending on the energy combinations the player makes. From futuristic metropolises and fantastical haunted cities to obedient Orwellian states and devout contemplative towns – what to combine and connect is up to the creator.
The SimCity franchise is one of the most popular PC gaming franchises in history, having sold more than 17 million games worldwide to date since the SimCity launch in 1989. Subsequent base game releases include SimCity 2000™ (1993), SimCity 3000™ (1999) and SimCity 4™ (2003).
SimCity Societies is being published by Electronic Arts and developed by Tilted Mill Entertainment. It is scheduled to be available in retails stores across North America and Europe in November 2007.



