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AION: Beshmundir Temple: Hard Mode Guide


“Beshmundir Temple: Normal Mode? Puh-leeze, I snored my way all the way to Stormwing, and then the scallywag didn't drop a thing I wanted! Give me a challenge worthy of my talent…and throw in some loot too!”

You wanted new challenges? You wanted loot? You GOT IT!

Enter Beshmundir Temple: Hard Mode, the cure for the common dungeon! Witness Macunbello make a meal of unsuspecting souls, Virhana dish out enough damage to choke a black hole, and Stormwing subsist on the tears, cries, and sorrows of foolish Daevas.

In addition to more challenging encounters, Named Monsters in Beshmundir Temple: Hard Mode have increased drop rates, and drop new items including Eternal grade weapons, armor, and accessories!

Beshmundir Temple Lore

The Beshmundir Temple is a series of catacombs constructed under direct orders from Dragon Lord Tiamat. The Temple was built as a memorial to fallen Balaur warriors, and is filled with sacred remains and relics from some of the strongest Balaur of the past. Graves of Balaur heroes are scattered throughout the Beshmundir Temple in crypts, vaults, courtyards, and gardens, and within the walls, Balaur priests hold ceremonies and conduct sacred rights.

While on the surface Beshmundir Temple seems like naught but a memorial, there are whispers that something darker and far more sinister lurks deep within its catacombs. Scouting reports indicate that Tiamat's strongest warriors guard the Temple, and the Laksyaka Legion, which consists of some of the most fearsome Balaur in all creation, is stationed there as well.

Forces of such power are unwarranted for a location of low strategic importance, but there must be a purpose for their presence. It is up to brave Daevas to discover that purpose. Penetrate the Temple's defenses, evade the traps, and discover what Tiamat so desires to protect.

Beshmundir Temple Walkthrough: Hard Mode

This walkthrough will cover Beshmundir Temple: Hard Mode, and will focus on strategies for defeating the Named Monsters. To enter Hard Mode, the Group Leader must choose the “Perilous Path” when prompted at the Beshmundir Temple Entrance. The “Safe Path” leads to Beshmundir Temple: Normal Mode, which is less difficult, but has decreased drop rates and inferior loot.

1

Captain Lakhara

6

Ahbana the Wicked

1a

The Soulcaller

2

Manadar

7

The Great Virhana

1b

Shadowshift

3

Macunbello

8

Dorakiki the Bold

1c

Thurzon the Undying

4

The Plaguebearer

9

Taros Lifebane

1d

Flarestorm

5

Vehala the Cursed

10

Isbariya the Resolute

1e

Stormwing


Named Monsters 1-10 can be accessed during the standard progression of the Instanced Dungeon, or, in some cases, by defeating other Named Monsters that fall within numbers 1-10.

In order to access Named Monsters 1a-1e, players will need to acquire and complete different steps of a Quest chain.

While reading this guide, players will come across references to damage. For example, a Named Monster may have one skill that inflicts “massive damage”, and another skill that inflicts “fatal damage”. Because there is disparity in how much damage players will take from various attacks based on their class and equipment, the chart below has been created for reference.

Please keep in mind that all “damage” values are estimates.

Classification

Damage Range

Damage

0 – 1,500

Moderate Damage

1,501 – 3,500

Massive Damage

3,501 – 6,500

Colossal Damage

6,501 – 12,500

Fatal Damage

12,501+


Beshmundir's Walk and the Gate of Repose

Beshmundir's Walk on Normal Mode

Beshmundir's Walk on Hard Mode


Players will begin at Beshmundir's Walk, a corridor with a switchback that leads to the Gate of Repose.

On Hard Mode, Normal Monsters (also known as Trash Monsters) will be more abundant, thus it will take more time to clear to each Named Monster.

Captain Lakhara protects the Gate of Repose, and is Beshmundir Temple's first Named Monster. Only by defeating Captain Lakhara will players be able to access the rest of Beshmundir Temple.

Named Monster 1: Captain Lakhara (aka the noob grinder)

Captain Lakhara is the first boss of Beshmundir Temple, and is designed to filter out Groups that are not prepared for the rest of the dungeon. If Groups have trouble with Captain Lakhara, or flat out cannot defeat him, it's a fair assumption that the rest of Beshmundir Temple will be even more difficult.

On Hard Mode, this encounter requires a Cleric and a Chanter; Captain Lakhara's burst damage combined with the healing debuff he applies is too much for a single healer to absorb. Lakhara's damage increases for all of his attacks on Hard Mode.

Captain Lakhara will begin the fight with a Conqueror's Strike. This attack inflicts massive damage, and reduces the effect of healing on the target for 30 seconds. Lakhara will use this attack about once per 15 seconds, so expect it to be on the tank for most of the encounter.

Throughout the fight Captain Lakhara will raise his hands into the air and yell “Face my wrath!”. This signals that he is about to use Spinning Smash. Prior to Spinning Smash, Lakhara will use Divine Grasp to pull all targets in range towards him.

Captain Lakhara will then attack with 3 back to back Spinning Smash attacks, which will hit all targets in melee range. Lakhara tends to follow up the Spinning Smash attacks with a Conqueror's Strike. In addition to a high amount of initial damage, Spinning Smash also applies a damage over time effect to the target that lasts 15 seconds.

This is the most dangerous part of the encounter for the tank, as the effect of healing will be reduced from Conqueror's Strike, and Spinning Smash can cause a lot of damage. To mitigate some of the damage from Spinning Smash, the tank can take the first Spinning Smash, and then move out of range while Lakhara winds up for the following two. The entire Group is advised to use their best judgment to move out of range before Lakhara yells “Face my wrath!” to avoid Divine Grasp and the subsequent Spinning Smash attacks.

Lakhara will also use Seal of Victory from time to time, which raises his Evasion rate making him harder to hit. This buff can be dispelled by a Spiritmaster's Dispel Magic.

For the duration of the encounter it's important that all heals are focused on the tank, and DPS goes all out on Captain Lakhara. Make sure to pour on extra heals when Lakhara uses Spinning Smash to ensure that the tank stays alive. 

When Captain Lakhara drops below 20% HP, he will start using Certain Doom. Before unleashing this attack, a system message will display “Captain Lakhara is preparing his final strike!”. This attack can kill a tank in one hit, therefore, once Captain Lakhara reaches 20% it's important to finish him as fast as possible, and for the tank to help soak the damage with any skills at their disposal.

Once Captain Lakhara is defeated, the gate behind him will open.

Captain Lakhara's Skills

Icon

Skill Name

Skill Type

Description

Conqueror's Strike

Attack

Inflicts massive damage and applies a debuff that decreases the effect of healing but increases block.

Spinning Smash

Attack

Inflicts massive damage to all targets in melee range and applies a damage over time effect that lasts 15 seconds and cannot be removed.

Seal of Victory

Monster Buff

Increases Captain Lakhara's evasion rate. Can be dispelled.

Divine Grasp

Attack

Inflicts damage and pulls foes towards Captain Lakhara, stunning them for 1 second.

Certain Doom

Attack

Inflicts fatal damage.

 


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Aion
Game: Aion
Developer: NCSoft
Publisher: NCSoft
Released: 25 Sep 2009
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