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Final Fantasy XIII




Final Fantasy XIIINext up were Yoshinori Kitase and Motomu Toriyama, talking about Final Fantasy XIII. Better still, there was a cute asian girl translating for them. Best conference ever.

We got a good look at Final Fantasy XIII running on 360 for the first time, and it looked good. Without a comparison, it's hard to tell how it compares to the PS3 version, but there wasn't any noticeable frame drop. I daresay that any 360 users afraid they'd be getting a cut-down port of the game don't have to worry.

After a bit of a cinematic interlude, Lightning and Sazh, the two player characters we've previously seen a lot of, got into a fight with a giant mecha. Everything was dubbed here; this was a native English version, and I've got to say, what little voicework was there was solid. The western dub should be solid if this is anything to go by.

The battle scene was “different from what [Square-Enix have] disclosed in the past,” we were told, but as previous footage has been in Japanese it's again hard to tell. One of the spells shown off, Ruinga, is new to me, though. There will apparently be four Active Time gauges in total – the more slots available, the more powerful spells you can use. Consecutive attacks tie into this, too, but it wasn't clear how from this presentation.

The fight drew to a close when the devs cheated a bit, though, showing off a Summon spell that players won't have at this point of the game. A gem is thrown into the air and shattered, and... it's Odin! Looking a lot like a Beastman from FFXI, funnily enough. From the looks of it, Summons in FFXIII are going to act like additional player characters that can be summoned in, and sure enough Odin ripped the mecha apart without any hassles. The end of the boss, sadly, was the end of the trailer, fading to a Final Fantasy XIII logo, with Spring 2010 targeted. I'd wager that's when we'll be seeing the PS3 version, too, with all previous mentions of simultaneous releases.

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