Standard Blog
Go! Filter
Login Register Password?

Page 2



Specialisation in crafting and other skills allows players to see greater information about certain items. For example, anyone will be able pick a flower they find, but to the untrained, the flower may simply appear as a “Red Flower” in their inventory. To someone who is trained in botany though, the correct name and properties of the plant will be shown. The greater their skill, the more properties they will see. The same goes for weapons. A sword will show as ? damage to a character with no skill in swordsmanship, but a high skill will provide much greater information such as damage types and speed.

General ScreenshotPvP and combat is a major part of Mortal Online too, and a number of features should make it a new experience for many people. The fixed first person view will make combat more realistic, claim Star Vault, accompanied by other effects. Combat will certainly be more of a challenge in this game than others; there is collision detection, no targeting, and characters have several hitboxes which must be aimed for. A hit to an arm may make a character drop their weapon, a hit to the head may make them fall. A strike to certain hitboxes will also affect the armor in that area. Shields may be used to block attacks, but they must also be aimed - it does a player no good to simply have a shield equipped.

The ability to attack anyone anywhere in Mortal Online also makes friendly fire an issue. If an axe is swung in a tight group of players, friends may well take damage along with the enemy. At this point, many of you may be thinking Mortal Online sounds like a haven for 'griefers', however, anyone planning to go around killing innocents will soon find themselves flagged as a murderer, resulting in guard NPCs attacking them on sight. That's nothing new of course, anyone who has played an MMO has probably been on the receiving end of a guard bashing at some point, but death in Mortal Online isn't a simple matter of a trip through black and white land to your corpse. If a character dies, anyone can loot their corpse, relieving them of everything; armour, weapons and loot.

General ScreenshotItems are handled in a different way to most MMOs too. There are no levels, so armour and weapons have no level restrictions, but a character must train skills to be able to use items efficiently. There are over 100 primary action skills to chose from such as swordsmanship and magic types, and almost 1,000 sub-skills connected to these. These sub-skills do no affect combat directly like the primary skills, but they allow a character to be better at things such as repairing armour or certain weapons, or enabling them to use of a wider range of a weapon type. The sub-skills are improved by practice and training over a long period.

Characters can only have a certain number of primary skills active at a time. Players can swap these whenever they like, and any sub skills connected to the previous primary skills will be retained if the player wants to change back again.

Another fairly unique feature in Mortal Online is the blood mix system. When creating a character, players may choose to mix different races from one species. In addition to this, there will be the usual character customisation choices, which include picking a face, hair, beard, tattoos and skin color, as well as manipulation of different facial features. Players will also have to decide on an age and body size; these, alongside the race, will have an impact on the character's attributes.

Comment


Add a comment using your Facebook, Twitter, Yahoo, Google or OpenID accounts.
blog comments powered by Disqus
 
Mortal Online
Game: Mortal Online
Developer: Star Vault
Publisher: TBC
Release Date: TBC
Screenshots Videos IGTV: Mortal Online Character Creation Walkthrough