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 Bill Vaughan 

Specialisation in crafting and other skills allows players to see greater information about certain items. For example, anyone will be able pick a flower they find, but to the untrained, the flower may simply appear as a “Red Flower” in their inventory. To someone who is trained in botany though, the correct name and properties of the plant will be shown. The greater their skill, the more properties they will see. The same goes for weapons. A sword will show as ? damage to a character with no skill in swordsmanship, but a high skill will provide much greater information such as damage types and speed.

General ScreenshotPvP and combat is a major part of Mortal Online too, and a number of features should make it a new experience for many people. The fixed first person view will make combat more realistic, claim Star Vault, accompanied by other effects. Combat will certainly be more of a challenge in this game than others; there is collision detection, no targeting, and characters have several hitboxes which must be aimed for. A hit to an arm may make a character drop their weapon, a hit to the head may make them fall. A strike to certain hitboxes will also affect the armor in that area. Shields may be used to block attacks, but they must also be aimed - it does a player no good to simply have a shield equipped.

The ability to attack anyone anywhere in Mortal Online also makes friendly fire an issue. If an axe is swung in a tight group of players, friends may well take damage along with the enemy. At this point, many of you may be thinking Mortal Online sounds like a haven for 'griefers', however, anyone planning to go around killing innocents will soon find themselves flagged as a murderer, resulting in guard NPCs attacking them on sight. That's nothing new of course, anyone who has played an MMO has probably been on the receiving end of a guard bashing at some point, but death in Mortal Online isn't a simple matter of a trip through black and white land to your corpse. If a character dies, anyone can loot their corpse, relieving them of everything; armour, weapons and loot.

General ScreenshotItems are handled in a different way to most MMOs too. There are no levels, so armour and weapons have no level restrictions, but a character must train skills to be able to use items efficiently. There are over 100 primary action skills to chose from such as swordsmanship and magic types, and almost 1,000 sub-skills connected to these. These sub-skills do no affect combat directly like the primary skills, but they allow a character to be better at things such as repairing armour or certain weapons, or enabling them to use of a wider range of a weapon type. The sub-skills are improved by practice and training over a long period.

Characters can only have a certain number of primary skills active at a time. Players can swap these whenever they like, and any sub skills connected to the previous primary skills will be retained if the player wants to change back again.

Another fairly unique feature in Mortal Online is the blood mix system. When creating a character, players may choose to mix different races from one species. In addition to this, there will be the usual character customisation choices, which include picking a face, hair, beard, tattoos and skin color, as well as manipulation of different facial features. Players will also have to decide on an age and body size; these, alongside the race, will have an impact on the character's attributes.
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Mortal Online

User comments

(1) Posted: 18:10 on 18 May 2009
torak101
Well....sounds like a lot of other MMO's already out there. Most of what they list has been done in some form or another. I guess it's a matter of how well they fit those pieces together.

Dunno, I kinda lost it at no 3rd person.

Another go at "fantasy" /yawn However, if they have a better launch then Darkfall, and give people the ability to actually BUY the game, they may gobble up that crowd.
(2) Posted: 18:24 on 18 May 2009
Sarvoth
Are you kidding me? Sounds like a lot of other MMO's already out there? Do you play any of the MMO's currently out there?

Right now, the only one that comes close is EVE, Online, but only because it is a non-level, skill based mmo, with relative full PVP/full loot environment.

When reading this article, every aspect of the game is coming from Ultima Online, except expounded upon greatly (the crafting system sounds amazing).
(3) Posted: 08:23 on 19 May 2009
Czechmate
"Characters can only have two primary skills active at a time. Players can swap these whenever they like, and any sub skills connected to the previous primary skills will be retained if the player wants to change back again."

I think you need to re-read the power point again and get your facts right. No where in there does it say you're limited to only 2 primaries.

I guess that's what you should expect from a blond haired girl named Bill though.
(4) Posted: 10:25 on 19 May 2009
Bill Vaughan
As you so graciously pointed out Czechmate, "two" was indeed incorrect. I've amended the sentence.

If I knew your name, sex and hair colour I could have an equally childish pop back at you, but I don't so you've escaped a nasty experience.
(5) Posted: 19:50 on 19 May 2009
Czechmate
Stop flirting with me!
(6) Posted: 02:03 on 21 May 2009
vaniljparveln
Disrespect to Czechmate for the stupid personal attack on the writer.

Way to represent us in the MO-community, dickhead.
(7) Posted: 07:47 on 21 May 2009
Czechmate
Disrespect on vanalsidlasdparveln for name calling!
(8) Posted: 22:55 on 21 May 2009
Kanzer
Owned.
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