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Mortal Online Analysed
 Bill Vaughan 

Star Vault, developer of upcoming MMO 'Mortal Online', has released a presentation revealing some key facts about the game, highlighting the main differences between it and other well-known MMOs such as World of Warcraft.

The aim of the lengthy presentation is set out right at the beginning: to make it perfectly clear that Mortal Online is no generic MMORPG:

“We would like you to please forget your preconceptions of MMORPGs. Mortal Online deviates from most modern fantasy MMO's, and although it contains a lot of elements from let's say World of Warcraft or Age of Conan, the playing experience is very, very different from those games.”

General ScreenshotWe've heard this claim from plenty of other game developers in the past, and sometimes we've even believed it, until we find ourselves in the game looking at the same UI, same mini map, same taskbar and so on. However, as the presentation goes on it becomes clear that Star Vault isn't just full of hot air. For instance, Mortal Online has no levels, no experience points, no quests, no 3rd person view, no global chat, no minimap, no instances and no dragons that drop swords.

What does that leave  for the game then? Player housing, for one thing. The Mortal Online world, Nave, doesn't have instances so these houses will spring up wherever players chose to build them, in true sandbox style. Star Vault state that Nave will be a very barren place to begin with, but it will populate over time as villages are formed by the community. Houses can be extended and even turned into shops with the addition of a vendor, or a guild headquarters and later a castle, if there is enough space in the surrounding area.

Star Vault hopes this dynamic environment will encourage player interaction. Trade will be a huge part of the game, as every single usable item in Mortal Online can be crafted. The crafting system is huge, and recipes or plans can be learnt by finding the items in the world, or researching, not just by training from an NPC. 

An example of the crafting system is given; To make a sword, players need to first make a head -  there are about 50 heads, 20 of them are sword type blades. Players must then choose from up to 40 materials such as iron, copper, bone etc. to make the blade from. Then for the hilt -  there are around 30 different handle shapes, allowing the creation of glaives, halberds or polearms as well as swords. Some of these handles can be used on their own as a staff or club. Handles have a core and a grip, so players need to chose from 20 materials for each of those. The quality of the finished weapon also depends on many variable factors, such as the quality of the materials and the skill of the crafter. Are you wondering roughly how many  possible weapon combinations that makes? 142,662,744, according to the presentation.

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Related Info

Mortal Online

User comments

(1) Posted: 18:10 on 18 May 2009
torak101
Well....sounds like a lot of other MMO's already out there. Most of what they list has been done in some form or another. I guess it's a matter of how well they fit those pieces together.

Dunno, I kinda lost it at no 3rd person.

Another go at "fantasy" /yawn However, if they have a better launch then Darkfall, and give people the ability to actually BUY the game, they may gobble up that crowd.
(2) Posted: 18:24 on 18 May 2009
Sarvoth
Are you kidding me? Sounds like a lot of other MMO's already out there? Do you play any of the MMO's currently out there?

Right now, the only one that comes close is EVE, Online, but only because it is a non-level, skill based mmo, with relative full PVP/full loot environment.

When reading this article, every aspect of the game is coming from Ultima Online, except expounded upon greatly (the crafting system sounds amazing).
(3) Posted: 08:23 on 19 May 2009
Czechmate
"Characters can only have two primary skills active at a time. Players can swap these whenever they like, and any sub skills connected to the previous primary skills will be retained if the player wants to change back again."

I think you need to re-read the power point again and get your facts right. No where in there does it say you're limited to only 2 primaries.

I guess that's what you should expect from a blond haired girl named Bill though.
(4) Posted: 10:25 on 19 May 2009
Bill Vaughan
As you so graciously pointed out Czechmate, "two" was indeed incorrect. I've amended the sentence.

If I knew your name, sex and hair colour I could have an equally childish pop back at you, but I don't so you've escaped a nasty experience.
(5) Posted: 19:50 on 19 May 2009
Czechmate
Stop flirting with me!
(6) Posted: 02:03 on 21 May 2009
vaniljparveln
Disrespect to Czechmate for the stupid personal attack on the writer.

Way to represent us in the MO-community, dickhead.
(7) Posted: 07:47 on 21 May 2009
Czechmate
Disrespect on vanalsidlasdparveln for name calling!
(8) Posted: 22:55 on 21 May 2009
Kanzer
Owned.
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