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Grinding Gear Games

Grinding Gear Games was founded in 2006 by three long time friends united by their common love for action RPGs: Chris Wilson (Producer and Lead Designer), Jonathon Rogers (Lead Programmer), and Erik Olsen (Art Director). Their favorite game in the early 2000s was Diablo 2, but after years of playing that click-fest, they were ready for something new. For another ARPG that would give them the same sort of gaming satisfaction. They couldn't find one, though. Various "Diablo clones" came and went, but none had the fast paced combat or deep and addictive item slot machine the the GGG guys craved. So, eventually they realized what they had to do. Make their own. Thus was Path of Exile born.



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Latest Stuff

 

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Producer Iain Smith talks us through the carnage.

Torchlight 2 [Preview] - Shining brightTorchlight 2 [Preview] - Shining bright
Re-stoking the Ember.

SimCity [Interview] - Building a multiplayer worldSimCity [Interview] - Building a multiplayer world
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IncGamers Plays: Torchlight 2 (Beta)IncGamers Plays: Torchlight 2 (Beta)
A full hour of Runic's action-RPG.

Fifa 13 [Preview] - The evolution of revolutionFifa 13 [Preview] - The evolution of revolution
Polishing up last year's innovations.

Max Payne 3 [Review] - Painkillers and alcoholMax Payne 3 [Review] - Painkillers and alcohol
Max Payne is back, and he's drunk. This is the story of how he handles booze...

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Arthur Bruno on developing the ARPG and Kickstarter.