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Softkinetic

Softkinetic is the leading provider of natural interfaces that transform the way people interact with the digital world.

We enable fully immersive, transparent and intuitive userexperiences by providing a 3D real-time gesture recognition middlewareto Interactive Digital Entertainment, Consumer Electronics, IndustrialApplications and Fitness Equipment manufacturers.

Softkinetic operates with a single depth sensing camera, requires nomarker (no gamepad, no wiimote, no special gloves or clothing, noheadset - nothing), and works under all lighting conditions and scenesettings (at home, in a fitness center, an amusement park, a classroom,a game cafe, an industrial simulation room - anywhere.)



Visit the Softkinetic website

Latest Stuff

 

Diablo III [Review] - Bloody hellDiablo III [Review] - Bloody hell
Was it worth the 12 year wait?

Ghost Recon: Future Soldier [Review] - Faux-tactical shootingsGhost Recon: Future Soldier [Review] - Faux-tac...
Does the mix of stealth and action work?

XCOM: Enemy Unknown [Preview] - Space InvadingXCOM: Enemy Unknown [Preview] - Space Invading
Can Firaxis usher in a welcome alien return?

Dirt Showdown [Interview] - Crafting destructionDirt Showdown [Interview] - Crafting destruction
Producer Iain Smith talks us through the carnage.

Torchlight 2 [Preview] - Shining brightTorchlight 2 [Preview] - Shining bright
Re-stoking the Ember.

SimCity [Interview] - Building a multiplayer worldSimCity [Interview] - Building a multiplayer world
Talking sandbox creation with producer Jason Haber.

IncGamers Plays: Torchlight 2 (Beta)IncGamers Plays: Torchlight 2 (Beta)
A full hour of Runic's action-RPG.

Fifa 13 [Preview] - The evolution of revolutionFifa 13 [Preview] - The evolution of revolution
Polishing up last year's innovations.

Max Payne 3 [Review] - Painkillers and alcoholMax Payne 3 [Review] - Painkillers and alcohol
Max Payne is back, and he's drunk. This is the story of how he handles booze...

Crate Entertainment on developing Grim Dawn [Interview]Crate Entertainment on developing Grim Dawn [In...
Arthur Bruno on developing the ARPG and Kickstarter.