Jonathan Blow (Number None) is a programmer and designer who works primarily on video games, such as his game Braid, which won the "Game Design" award at the Independent Games Festival in 2006.
Visit the Number None, Inc. website
Jonathan Blow (Number None) is a programmer and designer who works primarily on video games, such as his game Braid, which won the "Game Design" award at the Independent Games Festival in 2006.
Diablo III [Review] - Bloody hell
Was it worth the 12 year wait?
XCOM: Enemy Unknown [Preview] - Space Invading
Can Firaxis usher in a welcome alien return?
Dirt Showdown [Interview] - Crafting destruction
Producer Iain Smith talks us through the carnage.
Torchlight 2 [Preview] - Shining bright
Re-stoking the Ember.
SimCity [Interview] - Building a multiplayer world
Talking sandbox creation with producer Jason Haber.
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A full hour of Runic's action-RPG.
Fifa 13 [Preview] - The evolution of revolution
Polishing up last year's innovations.
Max Payne 3 [Review] - Painkillers and alcohol
Max Payne is back, and he's drunk. This is the story of how he handles booze...
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Arthur Bruno on developing the ARPG and Kickstarter.
Ten most anticipated Kickstarter projects
The ones we can’t wait to play.