Standard Blog
Go! Filter
Login Register Password?
S2 GAMES

The core S2 GAMES team is an experienced group of developers from diverse backgrounds including film, fine art, computer science, and business. Through this mix of skill and experience a synergy is born creating a fresh perspective in game design.

The mission of the S2 GAMES team is to create the next level of multiplayer gaming. With the creation of the Silverback Engine they have the freedom to take online multiplayer games to heights not reached before. Savage will be the first title released using the Silverback Engine.

Savage
Savage combines real time strategy and first person action in one fluid game. Instead of sending mindless computer drones into battle, imagine organizing real human players on a crusade to conquer your adversary. Choose to be a commander, and you will play an in-depth RTS game, researching technologies, mining resources, and issuing orders to your units. Choose to be a warrior, and you will play an intense game of first person combat, wielding your weapon of choice to strike down the enemy.

Savage is designed so that neither RTS nor Action based play are watered down in any way. RTS fans will have all the control they are used to, such as: tech tree, resource management, and tactical strategy. In turn, the action-based players will play an in-depth fighting game with a heavy emphasis on battle dynamics. Although the two sides work together their roles are very distinct.

 



Visit the S2 GAMES website

Latest Stuff

 

Dirt Showdown [Interview] - Crafting destructionDirt Showdown [Interview] - Crafting destruction
Producer Iain Smith talks us through the carnage.

Torchlight 2 [Preview] - Shining brightTorchlight 2 [Preview] - Shining bright
Re-stoking the Ember.

SimCity [Interview] - Building a multiplayer worldSimCity [Interview] - Building a multiplayer world
Talking sandbox creation with producer Jason Haber.

IncGamers Plays: Torchlight 2 (Beta)IncGamers Plays: Torchlight 2 (Beta)
A full hour of Runic's action-RPG.

Fifa 13 [Preview] - The evolution of revolutionFifa 13 [Preview] - The evolution of revolution
Polishing up last year's innovations.

Max Payne 3 [Review] - Painkillers and alcoholMax Payne 3 [Review] - Painkillers and alcohol
Max Payne is back, and he's drunk. This is the story of how he handles booze...

Crate Entertainment on developing Grim Dawn [Interview]Crate Entertainment on developing Grim Dawn [In...
Arthur Bruno on developing the ARPG and Kickstarter.

Ten most anticipated Kickstarter projectsTen most anticipated Kickstarter projects
The ones we can’t wait to play.

DmC: Devil May Cry [Preview] - Red vs. BlueDmC: Devil May Cry [Preview] - Red vs. Blue
Dante returns, but not completely as we know him.

Minecraft (Xbox 360 Edition) [Review] - Lego for survivalistsMinecraft (Xbox 360 Edition) [Review] - Lego fo...
Another Notch on your quick launch bar.