The Talent Trees: Unlike other MMOs, GA's talent trees are very simple. Also, investing one point into a talent makes a noticeable difference in gameplay right away. This is very, very different from WoW, where you have dozens of talent points to spend, and you have to unlock something lame to get to the talent you really want, etc. Again, good design decision by Hi-Rez.
Character Customization: Horrid. You can play as a human, a human, or a human. In the modern era of MMO games, this is as exciting as vanilla milk toast served up with a glass of lukewarm water. Why they did this makes no sense whatsoever, when simply designing some alien heads for the characters would take a team of coders a few days to implement.
When you design your boring old human, you have a lot of faces to choose from, various hairstyles, and you can tweak the eyebrows and earlobes of your character just so. The problem is that the range of these tweaks is really quite small. I tried, for the life of me, to make a deeply ugly human with an misshapen, oversized head. It can't really be done. I mean, my guy has a jutting jaw and spikey hair, but he's not even really noticeable in a crowd. Bad design decision.
Of course, I'll update you more as I play more. If you enjoyed this little exploration of MMOFPS space, feel free to visit us over at WanderingGoblin.com, where we spend waaaaay too much time in fantasy universes. But for now, ciao!
If you'd like to see some footage of Global Agenda gameplay, check out our earlier videos which walk you through the tutorial, and give you an idea of what awaits you on a PvE co-op mission, both with full commentary.
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