Brink PC patched with new features

23 Jun 2011  by   Paul Younger
Splash Damage has updated their team shooter Brink earlier which added new features. The latest PC version of Brink has added end game chat, a new Stopwatch results screen, VoIP sliders, a fix for invisible players, networking optimizations, and a loads od weapon tweaks. If you're running a server, that has also been updated so admins are urged to make the update. The full list of changes are as follows. GeneralFixed invisible players sometimes (dis)appearing Combat Intuition no longer gets triggered by disguised players Flash Bangs no longer affect spectators Fixed being able to collide with grenades as a spectator Fixed drag-to still applying when enemies respawned Enabling cheats now disables character saving and stats reporting for that session Team switch delays now get reset on map restart Vsync is now enabled by default Fixed 3rd person animation when hacking as an Operative Fixed server/client aim issues Fixed dark shadow-band on narrow FOVs Fixed potential crash during map load on client if heavily lagged right before a map change Fixed potential crash if disguising on a dedicated server Fixed odd line appearing during some cinematicsLevelsFixed overtime when repairing the crane on Shipyard Fixed overtime not ending when Hackbox is removed on Reactor Fixed Container City lab door sometimes appearing closed for clientsUser InterfaceAdded better chat support for match results and during midtro/outros Added improved Stopwatch mode end-game review screen Added options for VOIP volume in settings menu Fixed navigation issues on menus with password fields Disabled chatting when in solo mode Added support for up to 4 deployable icons Fixed being able to click invisible filter buttons when the filters panel is collapsedBalanceTweaked several weapons (full details here) Added body type health to Netvars for future tweaking Added map spawn timers to Netvars for future tweakingOptimizationsOptimized networking to reduce snapshot sizes Optimised light-rendering Minor performance improvement to static AO rendering Added conditional to sun-rendering to speed it up slightly in case of all shadow Fixed sunlight when indoors in Security Tower Added support for dummy files to improve loading timesDedicated ServersNo longer disconnect server if Steam connection is lost and grace period ends Added listClients server command Disabled missing mesh/sound/image warnings on servers Disabled character compositing on servers to reduce server size

Splash Damage has updated their team shooter Brink earlier which added new features.
The latest PC version of Brink has added end game chat, a new Stopwatch results screen, VoIP sliders, a fix for invisible players, networking optimizations, and a loads od weapon tweaks. If you’re running a server, that has also been updated so admins are urged to make the update. The full list of changes are as follows.
General

Fixed invisible players sometimes (dis)appearing
Combat Intuition no longer gets triggered by disguised players
Flash Bangs no longer affect spectators
Fixed being able to collide with grenades as a spectator
Fixed drag-to still applying when enemies respawned
Enabling cheats now disables character saving and stats reporting for that session
Team switch delays now get reset on map restart
Vsync is now enabled by default
Fixed 3rd person animation when hacking as an Operative
Fixed server/client aim issues
Fixed dark shadow-band on narrow FOVs
Fixed potential crash during map load on client if heavily lagged right before a map change
Fixed potential crash if disguising on a dedicated server
Fixed odd line appearing during some cinematics

Levels

Fixed overtime when repairing the crane on Shipyard
Fixed overtime not ending when Hackbox is removed on Reactor
Fixed Container City lab door sometimes appearing closed for clients

User Interface

Added better chat support for match results and during midtro/outros
Added improved Stopwatch mode end-game review screen
Added options for VOIP volume in settings menu
Fixed navigation issues on menus with password fields
Disabled chatting when in solo mode
Added support for up to 4 deployable icons
Fixed being able to click invisible filter buttons when the filters panel is collapsed

Balance

Tweaked several weapons (full details here)
Added body type health to Netvars for future tweaking
Added map spawn timers to Netvars for future tweaking

Optimizations

Optimized networking to reduce snapshot sizes
Optimised light-rendering
Minor performance improvement to static AO rendering
Added conditional to sun-rendering to speed it up slightly in case of all shadow
Fixed sunlight when indoors in Security Tower
Added support for dummy files to improve loading times

Dedicated Servers

No longer disconnect server if Steam connection is lost and grace period ends
Added listClients server command
Disabled missing mesh/sound/image warnings on servers
Disabled character compositing on servers to reduce server size

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