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Watch Dogs TheWorse mod 0.97 released

8 Jul 2014  by   Paul Younger
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Watch Dogs

TheWorse comes through with the latest build of his Watch Dogs graphical enhancement mod for the PC version.

As promised the 0.97 version of the mod that will improve your Watch Dogs PC visuals has been released. The mod has also moved home to a new blog site set up by TheWorse which is probably due to all the drama that happened in the original forum thread last week.

The notes for this update are as follows.

*********************************************************************************

Game is now properly using its high textures for the next stuff:

*I also made several textures for the lensflares and so.*
  • Clouds
  • Sparks
  • Some lighting textures
  • lensflares
  • Smoke
  • Fire
  • Fog
  • Rocks
  • Some ground textures
  • Some sky textures
  • vegetation
  • water
  • explosions
  • debris
  • some atmospheric effects
*********************************************************************************
Headlight changes:
 DISCLAIMER: HEADLIGHT SHADOWS FLICKERING COULD HAPPEN DEPENDING ON YOUR GAME PERFORMANCE AND MAYBE IF YOU ARE USING ANY TXAA CONFIGURATION.
-Headlight shadows are now working properly.
-Changed the distance of the actual texture in order to make the overall look more realistic
-Changed the intensity of the light reflection and the overall texture.
-Headlight colors are now properly applied to new and older cars.
-Made a new texture for the lensflares.
-Changed the shadow bias so flickering should be fixed, still read the big disclaimer.
*********************************************************************************
Lighting changes:
The following changes has been specifically made and tested by myself. This will ensure the best quality possible for the game TOD (Time Of Day) Cycle day-night and Weather Clear-Cloudy-Storm.
-Sun light color has been changed for every tod in order to clean up the horrible washed up colors that ubisoft put into the final game.
-SSAO Visibility and strength has been increased for every tod.
-Exposure has been adjusted aswell for every tod. To ensure better colors and visibility.
-White point has been reduced for better white balance.
-Sun light intensity has been adjusted for every tod.
-Sky intensity has been adjusted for every tod.
-Shadows has been adjusted.
-Overall light intensity has been adjusted and/or increased for every tod.
-Headlights and streetlights are now enabled for every tod in storm weather. Due to being now really dark like it should be.
-Increased light probes intensity in order to make night not that dark.
-Other minor changes.
*********************************************************************************
Rain changes:
-Intensity has been changed.
-Splashes intensity and size increased.
-Cascades intensity and distance changed.
-Rain streak intensity increased.
-Now it should rain more frequently
-Other changes.
*********************************************************************************
The rest of the changes:
-Fog has been changed and increased for storm weather.
-Fog has been increased for clear day weather.
-New bloom adapted and changed for every tod and every weather.
-New colorgrading settings to adapt and change the new lighting.
-Added new sky settings for every tod and every weather.
-Civilian density increased to maximum values to ensure its not a ghost town.
-Helicopter and Police volumetric lights intensity increased.
-Aiden’s coat movement and wave speed reduced so it doesn’t wave like crazy.
-Normal Camera slighly changed.
-DOF intensity and distance slighly changed.
And many other changes and additions. This is almost the final version so I hope everything works correctly and fine. Sorry to dissapoint the trolls and haters
The mod update can be downloaded here.
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