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Visceral outlines changes being made to Battlefield: Hardline

3 Jul 2014  by   Paul Younger
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Battlefield Hardline

The beta test may be over but the work continues at Visceral with a list of suggested changes being added to Battlefield: Hardline.

Visceral have been reading through community suggestions following the beta test for the shooter and have now included the following in the current internal build of the game.

1. MOVEMENT:
There was a lot of feedback about slow movement speed and feeling “sluggish”.  We’ve increased player speed by 10%, and players will get a +10% bonus for running with your pistol out.  It feels much faster now!

2. SUPPRESSION:
There were a lot of negative comments about the camera “bounce” when suppressed.  We’ve changed the way suppression works – your aimpoint is no longer affected, but your situational awareness is.

3. SURVIVALIST:
We’ve heard both sides of the argument on the Survivalist gadget, it is pretty polarizing.  Some of you hate it, some of you love it – either way, we agree it was overpowered.  We’ve changed it to revive you at 1 health and auto-inject after 5 seconds.

4. HIGH TENSION – CRANE CAMERA SHAKE:
A number of people called out the camera shake from this event as being too over the top.  We’re tuning this down.

5. HIGH TENSION – STAIRS IN HIGH TENSION BUG:
Stairs in High Tension should no longer pull players into the wall.

6. ELEVATED OBJECTIVES:
We’ve added some feedback to help you find the objective when it’s above or below you.

7. SPECIAL VEHICLES:
We’re working on adding more special drivable vehicles like the Fuel Truck into all maps.  We’re also working on a handbrake for cars.

8. STUCK VEHICLES:
We’re working on the ability to “nudge” vehicles with a melee attack to help get them unstuck or to be able to move past them.  No promises, but the early prototype looks promising!

9. HEAVY VEHICLE DAMAGE:
We’ve added “weak spots” in the rear of the heavily armored vehicles, making it much easier to bring them down!

10. VEHICLE OCCUPANT LIST:
We’re working on adding the Bag Carrier icon to the list of teammates inside your vehicle, so that you can tell when the bag carrier gets in your vehicle.

A further beta test is expected to take place this year some time before release but no doubt the above changes will be tweaked and changed before that kicks off.

This week we asked what you thought of the game so far and you can still cast a vote over on this page. We’ll be posting the results at the end of the week.

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