DayZ 0.47 experimental build today – 0.46 on stable with new features
DayZ has just been updated to 0.46 and more changes are going into testing later today with a new experimental build.
At around 7PM this evening a new DayZ experimental build will be deployed. There’s no full notes as yet but Dean Hall posted a quick update to say this new build will test “new server optimizations, ragdoll, and fixes for some bugs.”
In case youp’ve not logged on yet today, the 0.46 build has been deployed on the stable servers and it comes with quite a few new additions including map areas, new animations, items and loot. The full notes are as follows:
Crash caused by Fireplace kit in players Inventory
Player can look through walls
Zombies are spawning on spot of their death
Player is stuck in building after reconnect
Player cannot respawn properly when he has drowned
Shadow related client FPS drops
When restrained in unconscious player stays in restrained state till he reconnects
Actions: You can sort out good ammunition from a ruined stack
Animations: New reload animations for Longhorn and a second reload for the Crossbow.
Animations: New reload for B95 double rifle.
Animations: MP5K reload Animations
Animations: Added aimed pose for sitting with rifle.
Animations: Drinking from pond and well.
Loot: Added MP5 with magazines
Loot: Added military Pilotka side cap
Map: Karmanovka has returned
Map: Novodmitrovsk has been added
Map: Industrial area of Novodmitrovsk has been added.
Map: Tenement area near Novodmitrovsk has been added.
Map: Dobroe village is added.
Map: New administrative buildings has been added in Novo.
Item: Flashbang grenade
Item: Hand grenade
Item: Added green and black color variants of the ZSh3 helmet. Can be crafted.
Sound: Play sound when using the bow.
Server: Security Improvement Hotfix
Actions: Painting 75 akm drum magazine
Actions: Crafting fur backpack
Actions: AKM buttstock painting
Actions: Breaking apart backpacks, down into parts
Actions: Leather backpack crafting
Actions: Raised chance to ignite fire in wind
Actions: Fixed crash with meat duplication in fireplace/inventory
Actions: Can’t eat meat directly from the fireplace
Animations: Fixed hand movement at the end of SKS reloading.
Animations: Hand clipping in unarmed run.
Animations: Crouch walks and runs replaced with new animations.
Animations: Crouch idle pose adjusted to better show items in player’s hand.
Animations: Sprint with gun replaced with new animation.
Animations: Jump and vualt animations updated
Animations: Hand poses added for granades, pelts, alcohol tincture, fishing rod, magazines, woods.
Animations: Zombie attack animations polished.
Animations: Gestures poses fixed.
Animations: Two handed arming animations fixed.
Animations: Fixed an issue where surrender kept getting cancelled when used with one handed melee weapons
Animations: Fixed an issue where vomiting was not working properly with 2 handed melee weapons
Animations: Fixed an issue where drinking animation was not playing when the player was in prone
Animations: Throwing items reconfigured, staying wound up should not prevent the player from getting knocked down or cuffed
Animations: Leaning tweaked in transitional states, should now allow for smoother transitions while leaning
Animations: Fixed an issue where the character would not roll left/right with binocs in raised prone state
Gear: Alpha sorting in alcohol tincture model
Item: Hacksaw hand placement
Sound: Arrow loading
Sound: Arrow ejecting
Sound: Fishing bait check