Ubisoft and Nvidia to cuddle up on Far Cry 4, The Division, more

4 Jun 2014  by   Peter Parrish
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the division

Nvidia’s new CarColouring™ Tech means cars can now be yellower than ever.

Ahh, the adorable sights of two companies in love. Nvidia and Ubisoft have both found their “one” and have reaffirmed their corporate marriage vows for the foreseeable future. That means working together to bring special Nvidia PC features to Far Cry 4, The Crew, The Division and Assassin’s Creed: Unity.

They did the same for Watch Dogs and that turned out brilliantly on PC. Well … it turned out on PC, anyway. I have no idea if it’s Nvidia’s optional extras that are to blame with the performance issues people are still reporting. General optimisation is probably more likely to be the culprit.

Anyway, this all means you can expect Nvidia’s suite of “GameWorks” on most of Ubisoft’s upcoming big-budget titles. That means: “TXAA antialiasing, soft shadows, HBAO+ (horizon-based ambient occlusion), advanced DX11 tessellation, and Nvidia PhysX technology.”

“We look forward to continuing our partnership with Nvidia on our biggest upcoming titles,” says Ubisoft’s Geoffroy Sardin, fluttering his eyelashes.

“We’re excited to continue our long-term partnership with Ubisoft in bringing our latest PC technology to their games,” Nvidia’s Tony Tamasi coos back.

As an AMD card owner who likes to play Ubisoft games at 60fps where possible, I could obviously not be more delighted about this beautiful union and am not bitter at all. Oh well, I’ll always have lovely TressFX …

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