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Star Citizen Arena Commander patched to v12.3 – More players added to MP testing

19 Jun 2014  by   Paul Younger
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Star Citizen

Cloud Imperium continue to squash the Arena Commander bugs in another patch update which has just gone live.

The list of fixes for this Star Citizen update is quite lengthy which is to be expected at this stage before the full Arena Commander release. They’ve also added more players to the multiplayer testing pool today so if you have access it would be worth logging in to see if you’re one of the chosen.

It’s taking a little longer than some may have expected to reach that full-blown Arena Commander release but looking at the notes and the issues that are being resolved it hopefully won’t be too long now. There are still some problems that need to be addressed and they’re also included in the notes below.

New Features/Fixes

  • Arena Commander
    • Arena commander menu now accessible through options menu
    • Proper score awarded when an enemy is destroyed in Vanduul Swarm
    • All ballistic weapons now use ammo boxes
    • Frozen effect no longer appears for everyone after ejecting
    • Command pp_rebindKeys layout_joystick_spacesim now properly works
    • HOTAS X55 Joystick is displayed under controller options menu
    • Run no longer toggled off when user interacts with something
    • Cockpit and ship should now despawn after ejecting
    • All ship controls now have smoother animations
    • X-box right joystick can now be inverted
    • Countermeasures should now be more effective
    • Hornet chaingun audio should no longer cut out
    • No longer stuck unable to respawn if chat open while killed
    • Spawn warping audio no longer heard by everyone in the match
    • Broadsword when equipped now has ammo and properly overheats
    • Ship debris can no longer pass through cockpit
    • Improvments to zero-g movement
    • Various performance improvements
    • Various server and client crash fixes
    • Switched spawn points so that players respawn next to their own bases inCTC
    • Match end after reaching over 100 points.
    • Helmet Animations
    • Various matchmaking tweaks (public matches were requesting private ones)
    • Reduced texture sizes on the 300i
    • Implement new win mechanic into Team Deathmatch. Fixed up next kill wins mode, audio and HUD alerts.
    • Item Balancing
    • Shield energy reallocation does not lose energy but realloc existing energy
    • Loading screen remains on screen after the level has loaded
    • Pausing the game as DFM loads from hangar sticks on a black screen
    • Added directional indication for shield impacts not in view (similar to an older verison of the shield) for gameplay feedback.
    • ReExported LandingGear_deploy animation
    • Player is able to enter ship while he is also able to ‘press X to respawn’. Ship now correctly rez’s out when landed after ejection.
    • Improved lighting but for real this time
    • If a Vanduul becomes sufficiently damaged they disappear from the map and their name in-game becomes “undefined”. Need to be destroyed to progress. Added missing return to fix.
    • Allow custom user CFGs to be specified in cmd line.
    • When one player ejects from their ship, the frozen visor FX may appear on all player’s screens.
    • After destroying another player their body will float in space in a t-pose.
    • MP Fix – Player is now hidden following a vehicle destruction death as in SP.
  • Hangar
    • Buggy can now drive properly in the Business Hangar
    • Turrets no longer mountable on missile racks hardpoints
    • Third person camera no longer rotates using Q and E
    • Replace me ball no longer present under Hornet Trainer
    • Improvements to Trainer Hornet rear landing gear geometry
    • No longer able to place 325a engine on other ships
    • Hornet Ghost engine no longer able to be equipped on other ships
    • Resolved issue of no ammo when chaingun removed and added back to ship
    • Fix for third person camera rotating when pressing Q or E when not in zero-g
    • Created basic mapping for Logitech G940. Fixed up a number of asserts it caused in the Joystick device handler.
    • The Logitech G940 completely changes if you install the correct drivers. Updated the mappings to work with those drivers rather than the default windows ones.
    • AC menu can be navigated using a gamepad

Known Issues:

  • HUD target indicator arrows can be missing
  • Graphical issues can occur while using SLI/Crossfire
  • It can be possible to sometimes load into a black screen when choosing an Arena Commander match
  • Hornet gatling guns take heat damage when not being fired
  • Hornet gatling gun ammo temporarily shown as missile racks in the Holo-Table
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  1. -2

    It is pre-alpha after all. I am not experiencing the problems most had with HOTAS, since I know how to program them to wipe out most of the problems others had.

    June 19, 2014 at 2:09 am

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