Divinity: Original Sin delayed in a very minor way

6 Jun 2014  by   Peter Parrish
Divinity: Original Sin delayed in a very minor way
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Divinity: Original Sin delayed in a very minor way   divinity original sin 1024x576

The real reason for the delay is because everything is on fire. As seen here.

Larian has delayed Divinity: Original Sin a little more, pushing it from 20 June to 30 June in order to add a few more things. Another ten days shouldn’t be too painful to wait for the the latest RPG in the Divinity series, should it?

By way of explanation, the company says this about the slight push-back:

While Divinity: Original Sin has been going through rigorous testing thanks to a huge community playing on Steam Early Access, there are still a few more finishing touches required before launch. The team wants to deliver the best possible game at release, rather than a game they’re not 100% happy with, and will use the extra time to add voice-overs for a range of characters, as well as a number of bug fixes to make for a well-polished experience.

Sounds pretty reasonable, I imagine you’d agree. More bug fixes in an RPG of this size and scope are always welcome.

People who purchased a copy of the game through Steam Early Access will still be able to play the game up to release.

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