or login with

X Rebirth relaunches as X Rebirth 2.0

20 May 2014  by   Peter Parrish
x rebirth 2.0

A pretty clear admission that the original release was a bit rubbish.

Six months on from an awful launch, X Rebirth is effectively being relaunched as X Rebirth 2.0. If you already own the game on Steam, it should automatically patch and update to the latest version. This is the official roll-out for the 2.0 beta we reported on last week.

It’s too early to say whether this re-launch will salvage the reputation of the game, but it’s clear that Egosoft has been working hard to get X Rebirth back into reasonable shape. 2.0 adds a substantial list of features to the title, including new game-starts, improved combat, different cockpit configurations and enhanced graphics. Whether it improves on the rather sub-standard performance of the original launch remains to be seen.

Here’s a new trailer, followed by a full list of changes in X Rebirth 2.0. The game is currently half off on Steam, but I’d be very hesitant about taking up that offer until players report back about the functionality of this update.

• New Feature: Three new gamestarts, each with a new cockpit configuration.
• New Feature: Rebalanced combat with three difficulty settings.
• New Feature: Additional commands for your ships.
• New Feature: Autopilot can fly your ship while you are busy.
• New Feature: All new highway flight model.
• New Feature: Most tasks can now be performed without landing on stations.
• New Feature: Full screen HUD detail monitor option.
• New Feature: Clicks on event monitor now open relevant menus.
• New Feature: Map/radar on event monitor.
• New Feature: New ships in Omicron Lyrae.
• New Feature: Huge new Xenon ship.
• New Feature: Four new missile types.
• New Feature: Improved graphics for an even more beautiful universe.
• New Feature: New graphics options and presets.
• New Feature: New start menu scene.
• New Feature: New Steam achievements.
• Added support for up to 8 input devices (now even your pet octopus can get the most from the game).
• Added option to buy replacement player ship cockpit layout from certain traders.
• Added shield damage for collisions.
• Improved responsiveness of main menu and dialogs.
• Improved event monitor with more space for important information.
• Improved positioning of interface elements in first person mode.
• Improved production logic now skips products where the station has too much stock.
• Fixed gamepad mode switching on when axis has non-zero value while at rest.
• Fixed problem with wrecked state of ship/station surface elements not always being loaded from savegames correctly.
• Fixed collectable objects not showing a target element.
• Fixed gates not showing a target element.
• Fixed info points not being displayed at drone launch pads.
• Fixed cases where clicking on larger targets didn’t work.
• Fixed rare instance of mission objective bar being stuck on screen.
• Fixed text field not being reset when closing and reopening trade menu.
• Fixed problems with overlapping/truncated text on first person event monitor.
• Fixed cases resulting in jumping target elements.
• Fixed incorrect text in certain conversations.
• Fixed icon size in licence encyclopedia entry.
• Fixed distance sorting in trade menu.
• Fixed capital ships becoming invisible when boosting while player is close.
• Fixed cases where build icons were displayed without a builder ship in the player squad.
• Fixed missing trade offers for architects with no money.
• Fixed rare case of missing target elements (usually build locations or player owned cap ships).
• Fixed cases where targeting objects using gamepad/joystick controls did not work correctly.
• Fixed trade restrictions menu getting stuck.
• Fixed several causes of occasional crashes.
• Various optimisations resulting in small performance improvements.

Acknowledgements

Thanks to Jonathan “MAD Joker” Ziller whose NESA mod was a major source of inspiration for our version of the functionality to allow most tasks to be performed without landing on stations.

Register an IncGamers account to post comments, enter giveways and more!
You can also post through a social network or without logging in.
    
or login with
  1. 0

    Quite a version-jump from the previous v1.31 but as they are adding features I’d like to think they finally got the game working. I hope it’s not just called 2.0 for the sales. Will try it but I’ll wait a few days and see if a 2.1 is released :p

    May 20, 2014 at 8:01 pm

You're too late! The comments are now closed.

Game advertisements by <a href="http://www.game-advertising-online.com" target="_blank">Game Advertising Online</a> require iframes.
Follow the team












4-5 OCTOBER 2014

Media Partner