Gunpoint beta adds entirely new engine, Steam Workshop support19 May 2014
Do you own Gunpoint on Steam but secretly long for the day in which instead of being made in Game Maker 8 it was instead made in something else? Well good news, person who has an oddly specific Steam fantasy running through their head, this Gunpoint beta is about to make your dreams come true.
Tom Francis’ game of stealth, window smashing and trench coat fashion has been converted to an engine of Abstraction Games’ own making, which should sort out certain performance and compatibility issues. Unless it doesn’t. But it probably should. In addition, Gunpoint will get Steam Workshop support so anybody with a burning desire to make the world’s finest Gunpoint level can not only have a shot at it, but also share it with ease and have their hopes crushed as everybody rates it one star.
Here’s how to get the new beta version:
1. Right click Gunpoint in your Steam menu and click Properties.
2. Go to the Betas tab, and under ‘Enter access code’ type: workshopbeta
3. You should now be able to choose the Steam Workshop Beta from the list there.
4. Click close, and Gunpoint should update. Might take a second before the download starts.
And here’s what it adds. The update will go live for everybody before too long, if you don’t fancy jumping right in on a beta version. Patch snark is courtesy of creator Tom Francis.
- New engine. Should run faster for everyone and resolve a few compatibility issues, including that charmingly satirical one where it would pretend to run really slowly on really fast machines.
- Steam Workshop support for sharing user-made levels. Yes, we listened to the 1,779 post petition you guys confusingly started some time after we’d already announced we would do it.
- Option to turn off swearing. Up to you whether this makes “Grow a ####ing #### and shove it up your ###” kid-safe.
- Reconfigurable keyboard controls. To be honest, this is late is partly because one of the people who asked was such a jerk about it that I lost my eagerness to get it done.
- Vertical sync option. I didn’t know we needed this, but the folks at Abstraction added it and now the animation is at least 23% more beautiful.
- Level editor. The level editor has been in there since launch, but some people still ask for one so I’m just going to keep announcing I’ve added it until everyone knows it’s there.
- You can now place multiple elevators in a level without it crashing. That’s more than I could do when I was making the game, so I expect your levels to be at least twice as good as mine.