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Blizzard producer joins Star Citizen team

13 May 2014  by   Tim McDonald
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Star Citizen

This is not a picture of Alex Mayberry. Thought I’d better clarify that.

Former lead game producer at Blizzard, Alex Mayberry, has joined Cloud Imperium as the executive producer on Star Citizen.

Mayberry has a fairly storied history within games development, having worked with a variety of developers over the last 18 years. He started as a level designer at Xatrix Entertainment, moved onto Electronic Arts and Kalisto, worked as executive producer and creative director on America’s Army, and then wound up as a Blizzard producer. At Blizzard, he worked on a number of World of Warcraft expansions, was also the lead game producer on Diablo 3, and did some work on the Diablo 3 expansion Reaper of Souls.

“As a long-time veteran of Blizzard he has an almost fanatical commitment to quality and playability, which makes him a great fit creatively,” said Cloud Imperium’s Chris Roberts. “He has a sterling reputation in the industry, having helped manage many successful teams and he’ll bring that same kind of winning style to Star Citizen.”

Star Citizen is bold and ambitious, with a unique and innovative approach to game development,” said Mayberry on his new responsibility. “I am extremely excited to be joining the talented people at Cloud Imperium Games, and I strongly believe that together, with Chris Roberts’ direction and the support of the player community, we will set a new standard for AAA games.”

Star Citizen is Chris Roberts’ forthcoming crowdfunded space simulator thing. It has currently raised $43.6 million dollars, and by the time the game launches, I fully expect that it will have cost more than an actual spaceship.

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  1. manzes
    -4

    It seems like someone to put some sense in the CIG team, since they seem not interested in what they said before in their earlier promises and are continuously trying to brainwash people that more delays = more quality, which obviously is just a excuse for lack of competency and while this kind of excuse works for fans, definitely won’t work too well to increase the trust of general people and press on this project.

    May 15, 2014 at 12:49 am
    1. +3

      I think they were caught off guard by the level of funding and are flying a bit by the seat of their pants and having to reshuffle the order of things. Once the dogfighting module arrives I’m pretty sure it it will keep the community happy for a while.

      May 15, 2014 at 12:52 am

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