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Star Citizen alpha places are running out

17 Apr 2014  by   Paul Younger
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Star Citizen

Update: Slots are now all gone. See the news update.

This may sound a little odd but there is a limit to how many players will be able to take part in the Star Citizen alpha.

Cloud Imperium updated their site with an FAQ explaining how the alpha slots work and why there is a limit being set for the alpha tests. Currently there are only around 3000 alpha places left which means if you don’t back the game now then chances are you won’t be taking part with all the bells and whistles in once nice neat package.

The Alpha grants access to all the game’s pre-release modules including the upcoming Dogfighting Module which is scheduled to go live in the next few week’s.  A limit of how many players can take part has been set based upon “the number of ‘universe servers’ the programming team believed we could reliably budget for our module rollout”. Slots have been increased as the money has flowed in but there is a limit to what Cloud Imperium will launch with now that the Dogfighting Module is close to release.

It’s not all bad news as there’s a cunning plan to allow players to purchase $5 passes to play the individual alpha modules and Cloud Imperium say that this money will go toward the cost of the additional bandwidth required to add more players. Backers will of course be prioritised over these players.

There are beta slots but the beta is unlikely to go live any time soon. The full beta test will grant access to the persistent universe and these slots will also be limited.

With this news being posted today it sounds like we’re getting really close to the Dogfighting Module release.

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  1. Nick

    0 slots left

    April 17, 2014 at 6:47 pm

  2. Bob
    -1

    Why do you find it odd that the servers of a new, start-up game developer working on their 1st game would have limited capacity for alpha testers? Most developers (even well established ones) would have far fewer alpha testers than 400k+.

    April 17, 2014 at 11:47 pm

    1. Jamie

      Because the likes of:
      DayZ
      Rust
      7 Days to Die
      etc etc
      did not have a limit on the alpha access. It is the trend to NOT have a limit on the number of alpha players, not the other way around

      April 18, 2014 at 12:44 am

      1. bobhk
        0

        you can ‘buy into’ an alpha module for 5$, to cover bandwidth….even though their are 0 slots left you can ‘buy in’

        April 20, 2014 at 4:25 pm
  3. Cloud Imperium has a lot riding on this game so I think it’s better to be safe than sorry. Keep the backers happy and don;t overstretch things at the start. It’s a good decision.

    April 18, 2014 at 1:10 am

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